skia2/gm/strokedlines.cpp
mtklein dbfd7ab108 Replace a lot of 'static const' with 'constexpr' or 'const'.
'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary.  This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.

Generally 'constexpr' or 'const' are better choices.  Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).

This CL prefers constexpr where possible, and uses const where not.  It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.

The scoped-to-class static has nothing to do with any of this, and is not changed.

* Not yet on the bots, which use an older TSAN.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005

Review-Url: https://codereview.chromium.org/2300623005
2016-09-01 11:24:54 -07:00

229 lines
6.6 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBlurMaskFilter.h"
#include "SkDashPathEffect.h"
#include "SkGradientShader.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkPoint3.h"
constexpr int kNumColumns = 6;
constexpr int kNumRows = 8;
constexpr int kRadius = 40; // radius of the snowflake
constexpr int kPad = 5; // padding on both sides of the snowflake
constexpr int kNumSpokes = 6;
constexpr SkScalar kStrokeWidth = 5.0f;
static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) {
SkScalar cos, sin;
// first fin
sin = SkScalarSinCos(angle + (SK_ScalarPI/4), &cos);
sin *= kRadius / 2.0f;
cos *= kRadius / 2.0f;
SkPath p;
p.moveTo(offset.fX, offset.fY);
p.lineTo(offset.fX + cos, offset.fY + sin);
canvas->drawPath(p, paint);
// second fin
sin = SkScalarSinCos(angle - (SK_ScalarPI/4), &cos);
sin *= kRadius / 2.0f;
cos *= kRadius / 2.0f;
p.reset();
p.moveTo(offset.fX, offset.fY);
p.lineTo(offset.fX + cos, offset.fY + sin);
canvas->drawPath(p, paint);
}
// draw a snowflake centered at the origin
static void draw_snowflake(SkCanvas* canvas, const SkPaint& paint) {
canvas->clipRect(SkRect::MakeLTRB(-kRadius-kPad, -kRadius-kPad, kRadius+kPad, kRadius+kPad));
SkScalar sin, cos, angle = 0.0f;
for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) {
sin = SkScalarSinCos(angle, &cos);
sin *= kRadius;
cos *= kRadius;
// main spoke
SkPath p;
p.moveTo(-cos, -sin);
p.lineTo(cos, sin);
canvas->drawPath(p, paint);
// fins on positive side
const SkPoint posOffset = SkPoint::Make(0.5f * cos, 0.5f * sin);
draw_fins(canvas, posOffset, angle, paint);
// fins on negative side
const SkPoint negOffset = SkPoint::Make(-0.5f * cos, -0.5f * sin);
draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
}
}
static void draw_row(SkCanvas* canvas, const SkPaint& paint, const SkMatrix& localMatrix) {
canvas->translate(kRadius+kPad, 0.0f);
for (auto cap : { SkPaint::kButt_Cap, SkPaint::kRound_Cap, SkPaint::kSquare_Cap }) {
for (auto isAA : { true, false }) {
SkPaint tmp(paint);
tmp.setStrokeWidth(kStrokeWidth);
tmp.setStyle(SkPaint::kStroke_Style);
tmp.setStrokeCap(cap);
tmp.setAntiAlias(isAA);
int saveCount = canvas->save();
canvas->concat(localMatrix);
draw_snowflake(canvas, tmp);
canvas->restoreToCount(saveCount);
canvas->translate(2*(kRadius+kPad), 0.0f);
}
}
}
namespace skiagm {
// This GM exercises the special case of a stroked lines.
// Various shaders are applied to ensure the coordinate spaces work out right.
class StrokedLinesGM : public GM {
public:
StrokedLinesGM() {
this->setBGColor(sk_tool_utils::color_to_565(0xFF1A65D7));
}
protected:
SkString onShortName() override {
return SkString("strokedlines");
}
SkISize onISize() override {
return SkISize::Make(kNumColumns * (2*kRadius+2*kPad), kNumRows * (2*kRadius+2*kPad));
}
void onOnceBeforeDraw() override {
// paints
{
// basic white
SkPaint p;
p.setColor(SK_ColorWHITE);
fPaints.push_back(p);
}
{
// gradient
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN };
SkPoint pts[] = { {-kRadius-kPad, -kRadius-kPad }, { kRadius+kPad, kRadius+kPad } };
SkPaint p;
p.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
SkShader::kClamp_TileMode, 0, nullptr));
fPaints.push_back(p);
}
{
// dashing
SkScalar intervals[] = { kStrokeWidth, kStrokeWidth };
int intervalCount = (int) SK_ARRAY_COUNT(intervals);
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setPathEffect(SkDashPathEffect::Make(intervals, intervalCount, kStrokeWidth));
fPaints.push_back(p);
}
{
// Bitmap shader
SkBitmap bm;
bm.allocN32Pixels(2, 2);
*bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF;
*bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = 0x0;
SkMatrix m;
m.setRotate(12.0f);
m.preScale(3.0f, 3.0f);;
SkPaint p;
p.setShader(SkShader::MakeBitmapShader(bm,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode,
&m));
fPaints.push_back(p);
}
{
// blur
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setMaskFilter(SkBlurMaskFilter::Make(kOuter_SkBlurStyle, 3.0f,
SkBlurMaskFilter::kHighQuality_BlurFlag));
fPaints.push_back(p);
}
// matrices
{
// rotation
SkMatrix m;
m.setRotate(12.0f);
fMatrices.push_back(m);
}
{
// skew
SkMatrix m;
m.setSkew(0.3f, 0.5f);
fMatrices.push_back(m);
}
{
// perspective
SkMatrix m;
m.reset();
m.setPerspX(-SK_Scalar1 / 300);
m.setPerspY(SK_Scalar1 / 300);
fMatrices.push_back(m);
}
SkASSERT(kNumRows == fPaints.count() + fMatrices.count());
}
void onDraw(SkCanvas* canvas) override {
canvas->translate(0, kRadius+kPad);
for (int i = 0; i < fPaints.count(); ++i) {
int saveCount = canvas->save();
draw_row(canvas, fPaints[i], SkMatrix::I());
canvas->restoreToCount(saveCount);
canvas->translate(0, 2*(kRadius+kPad));
}
for (int i = 0; i < fMatrices.count(); ++i) {
int saveCount = canvas->save();
draw_row(canvas, fPaints[0], fMatrices[i]);
canvas->restoreToCount(saveCount);
canvas->translate(0, 2*(kRadius+kPad));
}
}
private:
SkTArray<SkPaint> fPaints;
SkTArray<SkMatrix> fMatrices;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new StrokedLinesGM;)
}