ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
void main() {
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sk_FragColor.r = 32.0 + 2.0;
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sk_FragColor.r = 32.0 - 2.0;
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sk_FragColor.r = 32.0 * 2.0;
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sk_FragColor.r = 32.0 / 2.0;
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sk_FragColor.r = (12 > 2.0) ? (10 * 2 / 5 + 18 - 3) : 0;
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sk_FragColor.r = 0.0 == 0.0 ? 1 : -1;
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sk_FragColor.r = 0.0 == 1.0 ? 2 : -2;
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sk_FragColor.r = 0.0 != 1.0 ? 3 : -3;
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sk_FragColor.r = 0.0 != 0.0 ? 4 : -4;
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sk_FragColor.r = 6.0 > 5.0 ? 5 : -5;
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sk_FragColor.r = 6.0 > 6.0 ? 6 : -6;
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sk_FragColor.r = 6.0 >= 6.0 ? 7 : -7;
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sk_FragColor.r = 6.0 >= 7.0 ? 8 : -8;
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sk_FragColor.r = 5.0 < 6.0 ? 9 : -9;
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sk_FragColor.r = 6.0 < 6.0 ? 10 : -10;
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sk_FragColor.r = 6.0 <= 6.0 ? 11 : -11;
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sk_FragColor.r = 6.0 <= 5.0 ? 12 : -12;
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sk_FragColor.r = half(sqrt(1) + 0);
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sk_FragColor.r = half(0 + sqrt(2));
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sk_FragColor.r = half(sqrt(3) - 0);
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sk_FragColor.r = half(sqrt(4) * 0);
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sk_FragColor.r = half(sqrt(5) * 1);
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sk_FragColor.r = half(1 * sqrt(6));
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sk_FragColor.r = half(0 * sqrt(7));
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sk_FragColor.r = half(sqrt(8) / 1);
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sk_FragColor.r = half(0 / sqrt(9));
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sk_FragColor.r += 1;
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sk_FragColor.r += 0;
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sk_FragColor.r -= 1;
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sk_FragColor.r -= 0;
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sk_FragColor.r *= 1;
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sk_FragColor.r *= 2;
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sk_FragColor.r /= 1;
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sk_FragColor.r /= 2;
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}
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