47ee0caa10
This improves the test output for Metal. Previously, the Metal output was just an error message, since 1D textures were unsupported. Now we have a valid golden output for the 2D case in Metal. (1D is still unsupported and is likely to remain unsupported; Skia currently has no use case for 1D textures.) Change-Id: I91977712030f08e371cc6bfb2afa578940ca00b7 Bug: skia:10797 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330940 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
8 lines
190 B
Plaintext
8 lines
190 B
Plaintext
layout(binding=0) uniform sampler2D tex;
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void main() {
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float4 a = sample(tex, float2(0));
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float4 b = sample(tex, float3(0));
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sk_FragColor = half4(float2(a.xy), float2(b.zw));
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}
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