9c71e7be10
Remove the SkBaseMutex (and SkBaseSemaphore). This allows all the thread annotation machinery to work. Change-Id: I2da420ec3165ccbcd90c474c0b62bfef42df2a53 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221340 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSemaphore_DEFINED
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#define SkSemaphore_DEFINED
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#include "include/core/SkTypes.h"
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#include "include/private/SkOnce.h"
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#include <atomic>
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class SkSemaphore {
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public:
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constexpr SkSemaphore(int count = 0) : fCount(count), fOSSemaphore(nullptr) {}
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// Cleanup the underlying OS semaphore.
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~SkSemaphore();
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// Increment the counter n times.
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// Generally it's better to call signal(n) instead of signal() n times.
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void signal(int n = 1);
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// Decrement the counter by 1,
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// then if the counter is < 0, sleep this thread until the counter is >= 0.
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void wait();
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// If the counter is positive, decrement it by 1 and return true, otherwise return false.
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bool try_wait();
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private:
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// This implementation follows the general strategy of
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// 'A Lightweight Semaphore with Partial Spinning'
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// found here
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// http://preshing.com/20150316/semaphores-are-surprisingly-versatile/
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// That article (and entire blog) are very much worth reading.
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//
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// We wrap an OS-provided semaphore with a user-space atomic counter that
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// lets us avoid interacting with the OS semaphore unless strictly required:
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// moving the count from >=0 to <0 or vice-versa, i.e. sleeping or waking threads.
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struct OSSemaphore;
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void osSignal(int n);
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void osWait();
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std::atomic<int> fCount;
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SkOnce fOSSemaphoreOnce;
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OSSemaphore* fOSSemaphore;
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};
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inline void SkSemaphore::signal(int n) {
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int prev = fCount.fetch_add(n, std::memory_order_release);
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// We only want to call the OS semaphore when our logical count crosses
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// from <0 to >=0 (when we need to wake sleeping threads).
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//
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// This is easiest to think about with specific examples of prev and n.
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// If n == 5 and prev == -3, there are 3 threads sleeping and we signal
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// SkTMin(-(-3), 5) == 3 times on the OS semaphore, leaving the count at 2.
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//
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// If prev >= 0, no threads are waiting, SkTMin(-prev, n) is always <= 0,
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// so we don't call the OS semaphore, leaving the count at (prev + n).
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int toSignal = SkTMin(-prev, n);
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if (toSignal > 0) {
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this->osSignal(toSignal);
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}
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}
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inline void SkSemaphore::wait() {
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// Since this fetches the value before the subtract, zero and below means that there are no
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// resources left, so the thread needs to wait.
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if (fCount.fetch_sub(1, std::memory_order_acquire) <= 0) {
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this->osWait();
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}
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}
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#endif//SkSemaphore_DEFINED
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