skia2/src/core/SkMultiPictureDraw.cpp
robertphillips 9f36b8719b Revert of Discard atlas after every MultiPictureDraw::draw (patchset #4 id:60001 of https://codereview.chromium.org/678403002/)
Reason for revert:
Breaking bots

Original issue's description:
> Discard atlas after every MultiPictureDraw::draw
>
> This is intended to prevent ghosting on tiled architectures.
>
> This CL also defers creation of the atlas (and its texture) until it is actually needed.
>
> Committed: https://skia.googlesource.com/skia/+/6d5b5455743414ddb11d2b8c1fe9d7959f2b853d

TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/687233002
2014-10-29 08:17:36 -07:00

155 lines
5.0 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#if SK_SUPPORT_GPU
#include "GrLayerHoister.h"
#include "GrRecordReplaceDraw.h"
#endif
#include "SkCanvas.h"
#include "SkMultiPictureDraw.h"
#include "SkPicture.h"
SkMultiPictureDraw::SkMultiPictureDraw(int reserve) {
if (reserve > 0) {
fDrawData.setReserve(reserve);
}
}
void SkMultiPictureDraw::reset() {
for (int i = 0; i < fDrawData.count(); ++i) {
fDrawData[i].picture->unref();
fDrawData[i].canvas->unref();
SkDELETE(fDrawData[i].paint);
}
fDrawData.rewind();
}
void SkMultiPictureDraw::add(SkCanvas* canvas,
const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) {
if (NULL == canvas || NULL == picture) {
SkDEBUGFAIL("parameters to SkMultiPictureDraw::add should be non-NULL");
return;
}
DrawData* data = fDrawData.append();
data->picture = SkRef(picture);
data->canvas = SkRef(canvas);
if (matrix) {
data->matrix = *matrix;
} else {
data->matrix.setIdentity();
}
if (paint) {
data->paint = SkNEW_ARGS(SkPaint, (*paint));
} else {
data->paint = NULL;
}
}
#undef SK_IGNORE_GPU_LAYER_HOISTING
#define SK_IGNORE_GPU_LAYER_HOISTING 1
void SkMultiPictureDraw::draw() {
#ifndef SK_IGNORE_GPU_LAYER_HOISTING
GrContext* context = NULL;
// Start by collecting all the layers that are going to be atlased and render
// them (if necessary). Hoisting the free floating layers is deferred until
// drawing the canvas that requires them.
SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled;
for (int i = 0; i < fDrawData.count(); ++i) {
if (fDrawData[i].canvas->getGrContext() &&
!fDrawData[i].paint && fDrawData[i].matrix.isIdentity()) {
SkASSERT(NULL == context || context == fDrawData[i].canvas->getGrContext());
context = fDrawData[i].canvas->getGrContext();
// TODO: this path always tries to optimize pictures. Should we
// switch to this API approach (vs. SkCanvas::EXPERIMENTAL_optimize)?
fDrawData[i].canvas->EXPERIMENTAL_optimize(fDrawData[i].picture);
SkRect clipBounds;
if (!fDrawData[i].canvas->getClipBounds(&clipBounds)) {
continue;
}
// TODO: sorting the cacheable layers from smallest to largest
// would improve the packing and reduce the number of swaps
// TODO: another optimization would be to make a first pass to
// lock any required layer that is already in the atlas
GrLayerHoister::FindLayersToAtlas(context, fDrawData[i].picture,
clipBounds,
&atlasedNeedRendering, &atlasedRecycled);
}
}
if (NULL != context) {
GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering);
}
SkTDArray<GrHoistedLayer> needRendering, recycled;
#endif
for (int i = 0; i < fDrawData.count(); ++i) {
#ifndef SK_IGNORE_GPU_LAYER_HOISTING
if (fDrawData[i].canvas->getGrContext() &&
!fDrawData[i].paint && fDrawData[i].matrix.isIdentity()) {
SkRect clipBounds;
if (!fDrawData[i].canvas->getClipBounds(&clipBounds)) {
continue;
}
// Find the layers required by this canvas. It will return atlased
// layers in the 'recycled' list since they have already been drawn.
GrLayerHoister::FindLayersToHoist(context, fDrawData[i].picture,
clipBounds, &needRendering, &recycled);
GrLayerHoister::DrawLayers(context, needRendering);
GrReplacements replacements;
GrLayerHoister::ConvertLayersToReplacements(needRendering, &replacements);
GrLayerHoister::ConvertLayersToReplacements(recycled, &replacements);
const SkMatrix initialMatrix = fDrawData[i].canvas->getTotalMatrix();
// Render the entire picture using new layers
GrRecordReplaceDraw(fDrawData[i].picture, fDrawData[i].canvas,
&replacements, initialMatrix, NULL);
GrLayerHoister::UnlockLayers(context, needRendering);
GrLayerHoister::UnlockLayers(context, recycled);
needRendering.rewind();
recycled.rewind();
} else
#endif
{
fDrawData[i].canvas->drawPicture(fDrawData[i].picture,
&fDrawData[i].matrix,
fDrawData[i].paint);
}
}
#ifndef SK_IGNORE_GPU_LAYER_HOISTING
if (NULL != context) {
GrLayerHoister::UnlockLayers(context, atlasedNeedRendering);
GrLayerHoister::UnlockLayers(context, atlasedRecycled);
}
#endif
this->reset();
}