da16cce7d9
Core Skia will always include our own SkiaVulkan.h which basically just includes vulkan_core.h. All platform vulkan specific stuff must be include by the client in their own vulkan.h file. Our public interface is set up that we only use vulkan objects that will be present in all versions of vulkan headers that the client could include. Bug: skia: Change-Id: I6673fd91498eabcc923d65d20f2b5e0a89b4ccf6 Reviewed-on: https://skia-review.googlesource.com/142985 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
36 lines
979 B
Plaintext
36 lines
979 B
Plaintext
# Copyright 2018 Google Inc.
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#
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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config("vulkanmemoryallocator_public") {
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include_dirs = [ "." ]
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}
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source_set("vulkanmemoryallocator") {
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public_configs = [ ":vulkanmemoryallocator_public" ]
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include_dirs = [ "../vulkan" ]
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# Need to add this so when we include GrVkDefines.h it internally can find SkTypes.h which is
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# needed in case the user set defines in SkUserConfig.h.
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include_dirs += [ "../../include/core" ]
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include_dirs += [ "../../include/config" ]
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if (defined(is_skia_standalone) && is_skia_standalone && !is_official_build) {
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include_dirs += [ "../../tools/gpu/vk" ]
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include_dirs += [ "../../include/config" ]
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}
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sources = [
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"GrVulkanMemoryAllocator.cpp",
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"GrVulkanMemoryAllocator.h",
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]
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# Warnings are just noise if we're not maintaining the code.
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if (is_win) {
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cflags = [ "/w" ]
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} else {
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cflags = [ "-w" ]
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}
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}
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