skia2/tests/GrPipelineDynamicStateTest.cpp
Chris Dalton 6ce447a4ec Eliminate mixed samples as an FBO type or AA type
From now on, sample counts always refer to the number of actual color
samples, and render targets don't have separate color and stencil
sample counts.

If mixed samples support is available when making a
"GrAAType::kCoverage" draw, then an op may attach and use a mixed
sampled stencil buffer internally. But this will all be invisible to
the client.

After this CL, we temporarily won't have a mode to use nvpr with mixed
samples. That will soon be fixed by a follow-on CL that enables nvpr
with mixed samples in the normal "gl" and "gles" configs.

Bug: skia:
Change-Id: I1cb8277f0d2d0d371f24bb9f39cd473ed5c5c83b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221878
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-06-24 04:08:45 +00:00

238 lines
9.2 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkTypes.h"
#include "tests/Test.h"
#include "include/gpu/GrContext.h"
#include "include/private/GrRecordingContext.h"
#include "src/core/SkMakeUnique.h"
#include "src/gpu/GrColor.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrGpuCommandBuffer.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrOpFlushState.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrRenderTargetContextPriv.h"
#include "src/gpu/GrResourceProvider.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
/**
* This is a GPU-backend specific test for dynamic pipeline state. It draws boxes using dynamic
* scissor rectangles then reads back the result to verify a successful test.
*/
static constexpr int kScreenSize = 6;
static constexpr int kNumMeshes = 4;
static constexpr int kScreenSplitX = kScreenSize/2;
static constexpr int kScreenSplitY = kScreenSize/2;
static const SkIRect kDynamicScissors[kNumMeshes] = {
SkIRect::MakeLTRB(0, 0, kScreenSplitX, kScreenSplitY),
SkIRect::MakeLTRB(0, kScreenSplitY, kScreenSplitX, kScreenSize),
SkIRect::MakeLTRB(kScreenSplitX, 0, kScreenSize, kScreenSplitY),
SkIRect::MakeLTRB(kScreenSplitX, kScreenSplitY, kScreenSize, kScreenSize),
};
static const GrColor kMeshColors[kNumMeshes] {
GrColorPackRGBA(255, 0, 0, 255),
GrColorPackRGBA(0, 255, 0, 255),
GrColorPackRGBA(0, 0, 255, 255),
GrColorPackRGBA(0, 0, 0, 255)
};
struct Vertex {
float fX;
float fY;
GrColor fColor;
};
class GrPipelineDynamicStateTestProcessor : public GrGeometryProcessor {
public:
GrPipelineDynamicStateTestProcessor()
: INHERITED(kGrPipelineDynamicStateTestProcessor_ClassID) {
this->setVertexAttributes(kAttributes, SK_ARRAY_COUNT(kAttributes));
}
const char* name() const override { return "GrPipelineDynamicStateTest Processor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
const Attribute& inVertex() const { return kAttributes[0]; }
const Attribute& inColor() const { return kAttributes[1]; }
private:
static constexpr Attribute kAttributes[] = {
{"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType},
{"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType},
};
friend class GLSLPipelineDynamicStateTestProcessor;
typedef GrGeometryProcessor INHERITED;
};
constexpr GrPrimitiveProcessor::Attribute GrPipelineDynamicStateTestProcessor::kAttributes[];
class GLSLPipelineDynamicStateTestProcessor : public GrGLSLGeometryProcessor {
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&,
FPCoordTransformIter&& transformIter) final {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final {
const GrPipelineDynamicStateTestProcessor& mp =
args.fGP.cast<GrPipelineDynamicStateTestProcessor>();
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
varyingHandler->emitAttributes(mp);
varyingHandler->addPassThroughAttribute(mp.inColor(), args.fOutputColor);
GrGLSLVertexBuilder* v = args.fVertBuilder;
v->codeAppendf("float2 vertex = %s;", mp.inVertex().name());
gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
f->codeAppendf("%s = half4(1);", args.fOutputCoverage);
}
};
GrGLSLPrimitiveProcessor*
GrPipelineDynamicStateTestProcessor::createGLSLInstance(const GrShaderCaps&) const {
return new GLSLPipelineDynamicStateTestProcessor;
}
class GrPipelineDynamicStateTestOp : public GrDrawOp {
public:
DEFINE_OP_CLASS_ID
static std::unique_ptr<GrDrawOp> Make(GrRecordingContext* context,
GrScissorTest scissorTest,
sk_sp<const GrBuffer> vbuff) {
GrOpMemoryPool* pool = context->priv().opMemoryPool();
return pool->allocate<GrPipelineDynamicStateTestOp>(scissorTest, std::move(vbuff));
}
private:
friend class GrOpMemoryPool;
GrPipelineDynamicStateTestOp(GrScissorTest scissorTest, sk_sp<const GrBuffer> vbuff)
: INHERITED(ClassID())
, fScissorTest(scissorTest)
, fVertexBuffer(std::move(vbuff)) {
this->setBounds(SkRect::MakeIWH(kScreenSize, kScreenSize),
HasAABloat::kNo, IsZeroArea::kNo);
}
const char* name() const override { return "GrPipelineDynamicStateTestOp"; }
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*,
bool hasMixedSampledCoverage, GrClampType) override {
return GrProcessorSet::EmptySetAnalysis();
}
void onPrepare(GrOpFlushState*) override {}
void onExecute(GrOpFlushState* state, const SkRect& chainBounds) override {
GrPipeline pipeline(fScissorTest, SkBlendMode::kSrc, state->drawOpArgs().fOutputSwizzle);
SkSTArray<kNumMeshes, GrMesh> meshes;
for (int i = 0; i < kNumMeshes; ++i) {
GrMesh& mesh = meshes.emplace_back(GrPrimitiveType::kTriangleStrip);
mesh.setNonIndexedNonInstanced(4);
mesh.setVertexData(fVertexBuffer, 4 * i);
}
GrPipeline::DynamicStateArrays dynamicState;
dynamicState.fScissorRects = kDynamicScissors;
state->rtCommandBuffer()->draw(GrPipelineDynamicStateTestProcessor(), pipeline, nullptr,
&dynamicState, meshes.begin(), 4,
SkRect::MakeIWH(kScreenSize, kScreenSize));
}
GrScissorTest fScissorTest;
const sk_sp<const GrBuffer> fVertexBuffer;
typedef GrDrawOp INHERITED;
};
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrPipelineDynamicStateTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrResourceProvider* rp = context->priv().resourceProvider();
const GrBackendFormat format =
context->priv().caps()->getBackendFormatFromColorType(kRGBA_8888_SkColorType);
sk_sp<GrRenderTargetContext> rtc(context->priv().makeDeferredRenderTargetContext(
format, SkBackingFit::kExact, kScreenSize,
kScreenSize, kRGBA_8888_GrPixelConfig, nullptr));
if (!rtc) {
ERRORF(reporter, "could not create render target context.");
return;
}
constexpr float d = (float) kScreenSize;
Vertex vdata[kNumMeshes * 4] = {
{0, 0, kMeshColors[0]},
{0, d, kMeshColors[0]},
{d, 0, kMeshColors[0]},
{d, d, kMeshColors[0]},
{0, 0, kMeshColors[1]},
{0, d, kMeshColors[1]},
{d, 0, kMeshColors[1]},
{d, d, kMeshColors[1]},
{0, 0, kMeshColors[2]},
{0, d, kMeshColors[2]},
{d, 0, kMeshColors[2]},
{d, d, kMeshColors[2]},
{0, 0, kMeshColors[3]},
{0, d, kMeshColors[3]},
{d, 0, kMeshColors[3]},
{d, d, kMeshColors[3]}
};
sk_sp<const GrBuffer> vbuff(rp->createBuffer(sizeof(vdata), GrGpuBufferType::kVertex,
kDynamic_GrAccessPattern, vdata));
if (!vbuff) {
ERRORF(reporter, "vbuff is null.");
return;
}
uint32_t resultPx[kScreenSize * kScreenSize];
for (GrScissorTest scissorTest : {GrScissorTest::kEnabled, GrScissorTest::kDisabled}) {
rtc->clear(nullptr, SkPMColor4f::FromBytes_RGBA(0xbaaaaaad),
GrRenderTargetContext::CanClearFullscreen::kYes);
rtc->priv().testingOnly_addDrawOp(
GrPipelineDynamicStateTestOp::Make(context, scissorTest, vbuff));
rtc->readPixels(SkImageInfo::Make(kScreenSize, kScreenSize,
kRGBA_8888_SkColorType, kPremul_SkAlphaType),
resultPx, 4 * kScreenSize, 0, 0, 0);
for (int y = 0; y < kScreenSize; ++y) {
for (int x = 0; x < kScreenSize; ++x) {
int expectedColorIdx;
if (GrScissorTest::kEnabled == scissorTest) {
expectedColorIdx = (x < kScreenSplitX ? 0 : 2) + (y < kScreenSplitY ? 0 : 1);
} else {
expectedColorIdx = kNumMeshes - 1;
}
uint32_t expected = kMeshColors[expectedColorIdx];
uint32_t actual = resultPx[y * kScreenSize + x];
if (expected != actual) {
ERRORF(reporter, "[scissor=%s] pixel (%i,%i): got 0x%x expected 0x%x",
GrScissorTest::kEnabled == scissorTest ? "enabled" : "disabled", x, y,
actual, expected);
return;
}
}
}
}
}