c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
206 lines
7.3 KiB
C++
206 lines
7.3 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBitmap.h"
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#include "SkBlendMode.h"
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#include "SkCanvas.h"
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#include "SkColor.h"
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#include "SkColorSpace.h"
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#include "SkImageInfo.h"
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#include "SkPaint.h"
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#include "SkPoint.h"
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#include "SkRect.h"
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#include "SkRefCnt.h"
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#include "SkSurface.h"
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#include "SkTypes.h"
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#include "Test.h"
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#include "GrBackendSurface.h"
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#include "GrContext.h"
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#include "GrContextFactory.h"
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#include "GrContextPriv.h"
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#include "GrResourceProvider.h"
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#include "GrTexture.h"
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#include "GrTypes.h"
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#include <vector>
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struct Results { int diffs, diffs_0x00, diffs_0xff, diffs_by_1; };
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static bool acceptable(const Results& r) {
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#if 0
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SkDebugf("%d diffs, %d at 0x00, %d at 0xff, %d off by 1, all out of 65536\n",
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r.diffs, r.diffs_0x00, r.diffs_0xff, r.diffs_by_1);
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#endif
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return r.diffs_by_1 == r.diffs // never off by more than 1
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&& r.diffs_0x00 == 0 // transparent must stay transparent
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&& r.diffs_0xff == 0; // opaque must stay opaque
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}
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template <typename Fn>
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static Results test(Fn&& multiply) {
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Results r = { 0,0,0,0 };
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for (int x = 0; x < 256; x++) {
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for (int y = 0; y < 256; y++) {
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int p = multiply(x, y),
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ideal = (x*y+127)/255;
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if (p != ideal) {
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r.diffs++;
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if (x == 0x00 || y == 0x00) { r.diffs_0x00++; }
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if (x == 0xff || y == 0xff) { r.diffs_0xff++; }
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if (SkTAbs(ideal - p) == 1) { r.diffs_by_1++; }
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}
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}}
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return r;
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}
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DEF_TEST(Blend_byte_multiply, r) {
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// These are all temptingly close but fundamentally broken.
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int (*broken[])(int, int) = {
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[](int x, int y) { return (x*y)>>8; },
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[](int x, int y) { return (x*y+128)>>8; },
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[](int x, int y) { y += y>>7; return (x*y)>>8; },
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};
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for (auto multiply : broken) { REPORTER_ASSERT(r, !acceptable(test(multiply))); }
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// These are fine to use, but not perfect.
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int (*fine[])(int, int) = {
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[](int x, int y) { return (x*y+x)>>8; },
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[](int x, int y) { return (x*y+y)>>8; },
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[](int x, int y) { return (x*y+255)>>8; },
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[](int x, int y) { y += y>>7; return (x*y+128)>>8; },
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};
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for (auto multiply : fine) { REPORTER_ASSERT(r, acceptable(test(multiply))); }
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// These are pefect.
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int (*perfect[])(int, int) = {
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[](int x, int y) { return (x*y+127)/255; }, // Duh.
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[](int x, int y) { int p = (x*y+128); return (p+(p>>8))>>8; },
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[](int x, int y) { return ((x*y+128)*257)>>16; },
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};
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for (auto multiply : perfect) { REPORTER_ASSERT(r, test(multiply).diffs == 0); }
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}
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namespace {
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static sk_sp<SkSurface> create_gpu_surface_backend_texture_as_render_target(
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GrContext* context, int sampleCnt, int width, int height, SkColorType colorType,
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GrPixelConfig config, GrSurfaceOrigin origin,
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sk_sp<GrTexture>* backingSurface) {
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GrSurfaceDesc backingDesc;
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backingDesc.fFlags = kRenderTarget_GrSurfaceFlag;
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backingDesc.fWidth = width;
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backingDesc.fHeight = height;
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backingDesc.fConfig = config;
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backingDesc.fSampleCnt = sampleCnt;
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auto resourceProvider = context->contextPriv().resourceProvider();
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*backingSurface = resourceProvider->createTexture(backingDesc, SkBudgeted::kNo);
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if (!(*backingSurface)) {
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return nullptr;
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}
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GrBackendTexture backendTex = (*backingSurface)->getBackendTexture();
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sk_sp<SkSurface> surface =
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SkSurface::MakeFromBackendTextureAsRenderTarget(context, backendTex, origin,
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sampleCnt, colorType, nullptr, nullptr);
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return surface;
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}
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}
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// Tests blending to a surface with no texture available.
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DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(ES2BlendWithNoTexture, reporter, ctxInfo) {
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GrContext* context = ctxInfo.grContext();
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const int kWidth = 10;
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const int kHeight = 10;
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const GrPixelConfig kConfig = kRGBA_8888_GrPixelConfig;
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const SkColorType kColorType = kRGBA_8888_SkColorType;
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// Build our test cases:
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struct RectAndSamplePoint {
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SkRect rect;
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SkIPoint outPoint;
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SkIPoint inPoint;
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} allRectsAndPoints[3] = {
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{SkRect::MakeXYWH(0, 0, 5, 5), SkIPoint::Make(7, 7), SkIPoint::Make(2, 2)},
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{SkRect::MakeXYWH(2, 2, 5, 5), SkIPoint::Make(1, 1), SkIPoint::Make(4, 4)},
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{SkRect::MakeXYWH(5, 5, 5, 5), SkIPoint::Make(2, 2), SkIPoint::Make(7, 7)},
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};
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struct TestCase {
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RectAndSamplePoint fRectAndPoints;
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SkRect fClip;
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int fSampleCnt;
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GrSurfaceOrigin fOrigin;
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};
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std::vector<TestCase> testCases;
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for (auto origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin}) {
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for (int sampleCnt : {1, 4}) {
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for (auto rectAndPoints : allRectsAndPoints) {
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for (auto clip : {SkRect::MakeXYWH(0, 0, 10, 10), SkRect::MakeXYWH(1, 1, 8, 8)}) {
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testCases.push_back({rectAndPoints, clip, sampleCnt, origin});
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}
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}
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}
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}
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// Run each test case:
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for (auto testCase : testCases) {
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int sampleCnt = testCase.fSampleCnt;
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SkRect paintRect = testCase.fRectAndPoints.rect;
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SkIPoint outPoint = testCase.fRectAndPoints.outPoint;
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SkIPoint inPoint = testCase.fRectAndPoints.inPoint;
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GrSurfaceOrigin origin = testCase.fOrigin;
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sk_sp<GrTexture> backingSurface;
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// BGRA forces a framebuffer blit on ES2.
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sk_sp<SkSurface> surface = create_gpu_surface_backend_texture_as_render_target(
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context, sampleCnt, kWidth, kHeight, kColorType, kConfig, origin, &backingSurface);
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if (!surface && sampleCnt > 1) {
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// Some platforms don't support MSAA.
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continue;
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}
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REPORTER_ASSERT(reporter, !!surface);
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// Fill our canvas with 0xFFFF80
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SkCanvas* canvas = surface->getCanvas();
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canvas->clipRect(testCase.fClip, false);
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SkPaint black_paint;
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black_paint.setColor(SkColorSetRGB(0xFF, 0xFF, 0x80));
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canvas->drawRect(SkRect::MakeXYWH(0, 0, kWidth, kHeight), black_paint);
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// Blend 2x2 pixels at 5,5 with 0x80FFFF. Use multiply blend mode as this will trigger
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// a copy of the destination.
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SkPaint white_paint;
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white_paint.setColor(SkColorSetRGB(0x80, 0xFF, 0xFF));
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white_paint.setBlendMode(SkBlendMode::kMultiply);
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canvas->drawRect(paintRect, white_paint);
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// Read the result into a bitmap.
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SkBitmap bitmap;
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REPORTER_ASSERT(reporter, bitmap.tryAllocPixels(SkImageInfo::Make(
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kWidth, kHeight, kColorType, kPremul_SkAlphaType)));
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REPORTER_ASSERT(
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reporter,
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surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), 0, 0));
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// Check the in/out pixels.
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REPORTER_ASSERT(reporter, bitmap.getColor(outPoint.x(), outPoint.y()) ==
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SkColorSetRGB(0xFF, 0xFF, 0x80));
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REPORTER_ASSERT(reporter, bitmap.getColor(inPoint.x(), inPoint.y()) ==
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SkColorSetRGB(0x80, 0xFF, 0x80));
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// Clean up - surface depends on backingSurface and must be released first.
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surface.reset();
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backingSurface.reset();
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}
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}
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