c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
123 lines
5.3 KiB
C++
123 lines
5.3 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static intializers to work
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#include "SkTypes.h"
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#if defined(SK_VULKAN)
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#include "GrTest.h"
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#include "Test.h"
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#include "GrBackendSurface.h"
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#include "GrContextPriv.h"
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#include "GrTextureProxy.h"
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#include "GrTexture.h"
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#include "SkImage.h"
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#include "SkImage_Base.h"
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#include "vk/GrVkGpu.h"
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#include "vk/GrVkImageLayout.h"
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#include "vk/GrVkTexture.h"
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#include "vk/GrVkTypes.h"
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DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) {
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GrContext* context = ctxInfo.grContext();
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GrVkGpu* gpu = static_cast<GrVkGpu*>(context->contextPriv().getGpu());
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GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(nullptr, 1, 1,
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kRGBA_8888_GrPixelConfig,
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false,
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GrMipMapped::kNo);
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REPORTER_ASSERT(reporter, backendTex.isValid());
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GrVkImageInfo info;
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REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
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VkImageLayout initLayout = info.fImageLayout;
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// Verify that setting that layout via a copy of a backendTexture is reflected in all the
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// backendTextures.
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GrBackendTexture backendTexCopy = backendTex;
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REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
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backendTexCopy.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
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REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
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// Setting back the layout since we didn't actually change it
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backendTex.setVkImageLayout(initLayout);
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sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(context, backendTex,
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kTopLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType,
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kPremul_SkAlphaType, nullptr);
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REPORTER_ASSERT(reporter, wrappedImage.get());
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sk_sp<GrTextureProxy> texProxy = as_IB(wrappedImage)->asTextureProxyRef();
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REPORTER_ASSERT(reporter, texProxy.get());
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REPORTER_ASSERT(reporter, texProxy->priv().isInstantiated());
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GrTexture* texture = texProxy->priv().peekTexture();
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REPORTER_ASSERT(reporter, texture);
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// Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture
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GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
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REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout());
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vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
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GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false);
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REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
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// Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture
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backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout());
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vkTexture->updateImageLayout(initLayout);
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REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
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REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
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REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
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// Check that we can do things like assigning the backend texture to invalid one, assign an
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// invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of
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// our ref counting asserts.
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REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy));
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GrBackendTexture invalidTexture;
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REPORTER_ASSERT(reporter, !invalidTexture.isValid());
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REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
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backendTexCopy = invalidTexture;
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REPORTER_ASSERT(reporter, !backendTexCopy.isValid());
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REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
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invalidTexture = backendTex;
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REPORTER_ASSERT(reporter, invalidTexture.isValid());
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REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex));
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invalidTexture = static_cast<decltype(invalidTexture)&>(invalidTexture);
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REPORTER_ASSERT(reporter, invalidTexture.isValid());
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REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, invalidTexture));
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gpu->deleteTestingOnlyBackendTexture(backendTex);
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}
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#endif
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