skia2/tools/flags
Chris Dalton b832ce61ee Add a path renderer that uses GPU tessellation
Implements a simple first pass for a path renderer that uses the
classic Red Book "stencil then cover" method, and linearizes curves
with GPU tessellation shaders.

The new path renderer is disabled by default, and can only be enabled
in the viewer UI or by passing the "--pr gtess" flag.

Change-Id: Ic9354952e93c8b108577961760b4f0daa82d35aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261715
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-01-07 20:00:22 +00:00
..
CommandLineFlags.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
CommandLineFlags.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
CommonFlags.h Move --internalSamples to common flags 2019-12-27 22:00:10 +00:00
CommonFlagsAA.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
CommonFlagsConfig.cpp Fix precompiling shaders on GLES / Android 2019-09-16 17:13:23 +00:00
CommonFlagsConfig.h Add support for pre-compiling cached SkSL shaders 2019-09-06 19:45:09 +00:00
CommonFlagsGpu.cpp Add a path renderer that uses GPU tessellation 2020-01-07 20:00:22 +00:00
CommonFlagsImages.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00