skia2/tests/sksl
John Stiles 9f681e6df8 Reject $ in variable names for non-builtin code.
These identifiers are reserved for SkSL internal use (and can't be
exposed to GLSL or Metal anyway).

Change-Id: Id554cbf21ed2fb66785e77700ff79424ecdf66db
Bug: skia:12854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/498036
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-01-24 14:17:36 +00:00
..
blend Reland "Add support for half-precision types in Metal." 2021-10-30 14:33:52 +00:00
errors Reject $ in variable names for non-builtin code. 2022-01-24 14:17:36 +00:00
folding Simplify control flow in switch test to unbreak iOS. 2022-01-13 14:49:06 +00:00
glsl Report an error if sk_LastFragColor is referenced without fbFetchSupport 2021-09-15 15:41:49 +00:00
inliner Prevent no-op statements in GLSL code generator. 2022-01-19 17:36:54 +00:00
intrinsics Rename SkSL's 2D cross product builtin function 2021-12-14 22:00:26 +00:00
metal Reland "Add support for half-precision types in Metal." 2021-10-30 14:33:52 +00:00
runtime Made SkSL type aliases into first-class objects 2022-01-05 16:20:19 +00:00
runtime_errors Update comments in FirstClassArrays test. 2022-01-06 18:53:34 +00:00
shared Prevent no-op statements in GLSL code generator. 2022-01-19 17:36:54 +00:00
spirv Roll SPIRV-Headers and SPIRV-Tools 2021-11-19 19:22:54 +00:00
workarounds Remove the "in blend modes randomly fail for all zero vec" workaround 2021-10-21 16:54:51 +00:00
README.txt Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00

This directory contains skslc-compiled output from matching source files
in the /resources/sksl/ directory.