5ec22387ff
Change-Id: I08b4a7bc088705b93a0aa680f6733d09c7ad23dd Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354221 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Mike Reed <reed@google.com>
213 lines
6.3 KiB
C++
213 lines
6.3 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkColorPriv.h"
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#include "include/core/SkGraphics.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkRegion.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkTime.h"
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#include "include/core/SkTypeface.h"
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#include "include/core/SkVertices.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/utils/SkRandom.h"
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#include "samplecode/Sample.h"
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#include "src/utils/SkUTF.h"
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#include "include/core/SkStream.h"
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#include "src/core/SkOSFile.h"
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static sk_sp<SkShader> make_shader0(SkIPoint* size) {
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SkBitmap bm;
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size->set(2, 2);
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SkPMColor color0 = SkPreMultiplyARGB(0x80, 0x80, 0xff, 0x80);
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SkPMColor color1 = SkPreMultiplyARGB(0x40, 0xff, 0x00, 0xff);
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bm.allocN32Pixels(size->fX, size->fY);
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bm.eraseColor(color0);
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uint32_t* pixels = (uint32_t*) bm.getPixels();
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pixels[0] = pixels[2] = color0;
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pixels[1] = pixels[3] = color1;
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return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
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SkSamplingOptions(SkFilterMode::kLinear));
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}
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static sk_sp<SkShader> make_shader1(const SkIPoint& size) {
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SkPoint pts[] = { { 0, 0 },
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{ SkIntToScalar(size.fX), SkIntToScalar(size.fY) } };
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SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
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return SkGradientShader::MakeLinear(pts, colors, nullptr,
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SK_ARRAY_COUNT(colors), SkTileMode::kMirror);
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}
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class VerticesView : public Sample {
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sk_sp<SkShader> fShader0;
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sk_sp<SkShader> fShader1;
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public:
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VerticesView() {
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SkIPoint size;
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fShader0 = make_shader0(&size);
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fShader1 = make_shader1(size);
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make_strip(&fRecs[0], size.fX, size.fY);
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make_fan(&fRecs[1], size.fX, size.fY);
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make_tris(&fRecs[2]);
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fScale = SK_Scalar1;
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this->setBGColor(SK_ColorGRAY);
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}
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protected:
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SkString name() override { return SkString("Vertices"); }
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SkScalar fScale;
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void onDrawContent(SkCanvas* canvas) override {
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SkPaint paint;
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paint.setDither(true);
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for (size_t i = 0; i < SK_ARRAY_COUNT(fRecs); i++) {
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auto verts = SkVertices::MakeCopy(fRecs[i].fMode, fRecs[i].fCount,
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fRecs[i].fVerts, fRecs[i].fTexs,
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nullptr);
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canvas->save();
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paint.setShader(nullptr);
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canvas->drawVertices(verts, SkBlendMode::kModulate, paint);
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canvas->translate(SkIntToScalar(250), 0);
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paint.setShader(fShader0);
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canvas->drawVertices(verts, SkBlendMode::kModulate, paint);
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canvas->translate(SkIntToScalar(250), 0);
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paint.setShader(fShader1);
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canvas->drawVertices(verts, SkBlendMode::kModulate, paint);
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canvas->restore();
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canvas->translate(0, SkIntToScalar(250));
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}
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}
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Sample::Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey) override {
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return new Click();
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}
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bool onClick(Click* click) override {
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// fCurrX = click->fICurr.fX;
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// fCurrY = click->fICurr.fY;
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return true;
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}
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private:
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struct Rec {
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SkVertices::VertexMode fMode;
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int fCount;
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SkPoint* fVerts;
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SkPoint* fTexs;
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Rec() : fCount(0), fVerts(nullptr), fTexs(nullptr) {}
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~Rec() { delete[] fVerts; delete[] fTexs; }
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};
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void make_tris(Rec* rec) {
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int n = 10;
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SkRandom rand;
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rec->fMode = SkVertices::kTriangles_VertexMode;
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rec->fCount = n * 3;
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rec->fVerts = new SkPoint[rec->fCount];
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for (int i = 0; i < n; i++) {
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SkPoint* v = &rec->fVerts[i*3];
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for (int j = 0; j < 3; j++) {
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v[j].set(rand.nextUScalar1() * 250, rand.nextUScalar1() * 250);
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}
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}
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}
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void make_fan(Rec* rec, int texWidth, int texHeight) {
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const SkScalar tx = SkIntToScalar(texWidth);
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const SkScalar ty = SkIntToScalar(texHeight);
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const int n = 24;
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rec->fMode = SkVertices::kTriangleFan_VertexMode;
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rec->fCount = n + 2;
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rec->fVerts = new SkPoint[rec->fCount];
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rec->fTexs = new SkPoint[rec->fCount];
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SkPoint* v = rec->fVerts;
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SkPoint* t = rec->fTexs;
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v[0].set(0, 0);
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t[0].set(0, 0);
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for (int i = 0; i < n; i++) {
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SkScalar r = SK_ScalarPI * 2 * i / n,
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sin = SkScalarSin(r),
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cos = SkScalarCos(r);
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v[i+1].set(cos, sin);
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t[i+1].set(i*tx/n, ty);
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}
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v[n+1] = v[1];
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t[n+1].set(tx, ty);
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SkMatrix m;
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m.setScale(SkIntToScalar(100), SkIntToScalar(100));
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m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
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m.mapPoints(v, rec->fCount);
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}
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void make_strip(Rec* rec, int texWidth, int texHeight) {
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const SkScalar tx = SkIntToScalar(texWidth);
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const SkScalar ty = SkIntToScalar(texHeight);
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const int n = 24;
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rec->fMode = SkVertices::kTriangleStrip_VertexMode;
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rec->fCount = 2 * (n + 1);
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rec->fVerts = new SkPoint[rec->fCount];
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rec->fTexs = new SkPoint[rec->fCount];
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SkPoint* v = rec->fVerts;
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SkPoint* t = rec->fTexs;
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for (int i = 0; i < n; i++) {
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SkScalar r = SK_ScalarPI * 2 * i / n,
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sin = SkScalarSin(r),
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cos = SkScalarCos(r);
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v[i*2 + 0].set(cos/2, sin/2);
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v[i*2 + 1].set(cos, sin);
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t[i*2 + 0].set(tx * i / n, ty);
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t[i*2 + 1].set(tx * i / n, 0);
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}
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v[2*n + 0] = v[0];
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v[2*n + 1] = v[1];
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t[2*n + 0].set(tx, ty);
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t[2*n + 1].set(tx, 0);
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SkMatrix m;
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m.setScale(SkIntToScalar(100), SkIntToScalar(100));
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m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
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m.mapPoints(v, rec->fCount);
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}
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Rec fRecs[3];
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using INHERITED = Sample;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_SAMPLE( return new VerticesView(); )
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