448b2d5795
Prior to this fix, the new test cases would report that the various loop terms needed to be constant expressions. Bug: skia:12472 Change-Id: Ic377ed0c4598136ae38fb2b65c93b6d8609d54cb Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452276 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
120 lines
3.0 KiB
Plaintext
120 lines
3.0 KiB
Plaintext
uniform half4 colorRed, colorGreen;
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// Should return 5
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const float kZero = 0;
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float return_loop() {
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for (float i = kZero; i < 10; ++i) {
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if (i == 5) { return i; }
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}
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return 0;
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}
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// Should return 35
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const float kTen = kZero + 10;
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float continue_loop() {
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float sum = 0;
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for (float i = 0; i < kTen; ++i) {
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if (i < 5) { continue; }
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sum += i;
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}
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return sum;
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}
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// Should return 15
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float break_loop() {
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float sum = 0;
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const float kOne = 1;
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for (float i = 0; i < 10; i += kOne) {
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if (i > 5) { break; }
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sum += i;
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}
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return sum;
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}
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// Should return a value close to zero
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float float_loop() {
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float sum = 0;
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for (float i = 0.123; i < 0.6; i += 0.111) {
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sum += i;
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}
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return sum - 1.725;
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}
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bool loop_operator_le() {
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// These loops are inside-out and execute zero times.
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for (float i = 3; i <= 1; ++i) { return false; }
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for (float i = 3; i <= 1; --i) { return false; }
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float4 result = float4(9);
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for (float i = 1; i <= 3; ++i) {
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result = float4(result.yzw, i);
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}
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return result == float4(9, 1, 2, 3);
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}
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bool loop_operator_lt() {
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// These loops are inside-out and execute zero times.
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for (float i = 4; i < 1; ++i) { return false; }
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for (float i = 4; i < 1; --i) { return false; }
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float4 result = float4(9);
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for (float i = 1; i < 4; ++i) {
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result = float4(result.yzw, i);
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}
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return result == float4(9, 1, 2, 3);
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}
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bool loop_operator_ge() {
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// These loops are inside-out and execute zero times.
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for (float i = 1; i >= 3; ++i) { return false; }
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for (float i = 1; i >= 3; --i) { return false; }
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float4 result = float4(9);
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for (float i = 3; i >= 1; --i) {
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result = float4(result.yzw, i);
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}
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return result == float4(9, 3, 2, 1);
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}
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bool loop_operator_gt() {
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// These loops are inside-out and execute zero times.
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for (float i = 0; i > 3; ++i) { return false; }
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for (float i = 0; i > 3; --i) { return false; }
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float4 result = float4(9);
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for (float i = 3; i > 0; --i) {
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result = float4(result.yzw, i);
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}
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return result == float4(9, 3, 2, 1);
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}
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bool loop_operator_ne() {
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// This loop executes zero times.
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for (int i = 1; i != 1; ++i) { return false; }
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float4 result = float4(9);
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for (float i = 1; i != 4; ++i) {
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result = float4(result.yzw, i);
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}
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return result == float4(9, 1, 2, 3);
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}
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bool loop_operator_eq() {
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// This loops mismatches and executes zero times.
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for (float i = 1; i == 2; ++i) { return false; }
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float4 result = float4(9);
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for (float i = 1; i == 1; ++i) {
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result = float4(result.yzw, i);
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}
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return result == float4(9, 9, 9, 1);
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}
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half4 main(float2 xy) {
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return (return_loop() == 5 && continue_loop() == 35 &&
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break_loop() == 15 && abs(float_loop()) < 0.025 &&
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loop_operator_le() && loop_operator_lt() &&
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loop_operator_ge() && loop_operator_gt() &&
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loop_operator_eq() && loop_operator_ne()) ? colorGreen : colorRed;
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}
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