skia2/resources/sksl/shared/ScalarConversionConstructorsES3.sksl
Brian Osman 169c8903be Reland "Add coords parameter to all .sksl test files used as runtime effects"
This is a reland of 22dcb5fd7e

Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-27 20:47:31 +00:00

32 lines
836 B
Plaintext

uniform half4 colorGreen, colorRed;
half4 main(float2 coords) {
float f = colorGreen.g;
int i = int(colorGreen.g);
uint u = uint(colorGreen.g);
bool b = bool(colorGreen.g);
float f1 = float(f);
float f2 = float(i);
float f3 = float(u);
float f4 = float(b);
int i1 = int(f);
int i2 = int(i);
int i3 = int(u);
int i4 = int(b);
uint u1 = uint(f);
uint u2 = uint(i);
uint u3 = uint(u);
uint u4 = uint(b);
bool b1 = bool(f);
bool b2 = bool(i);
bool b3 = bool(u);
bool b4 = bool(b);
return half(f1) + half(f2) + half(f3) + half(f4) +
half(i1) + half(i2) + half(i3) + half(i4) +
half(u1) + half(u2) + half(u3) + half(u4) +
half(b1) + half(b2) + half(b3) + half(b4) == 16 ? colorGreen : colorRed;
}