639e812d9f
In the majority of cases, a uniform is an equally good substitute, and replacing `sqrt(N)` with `unknownInput` actually makes the test clearer. Change-Id: I7bcb477571972d7aa2ce8c49b3674471f7310748 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411306 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
/*#pragma settings NoInline*/
|
|
|
|
uniform half4 colorGreen, colorRed;
|
|
uniform float unknownInput;
|
|
|
|
bool check(float2 v1, float2 v2, float2 v3, float3 v4, int2 v5, int2 v6, float2 v7, float2 v8,
|
|
float4 v9, int2 v10, bool4 v11, float2 v12, float2 v13, float2 v14, bool2 v15,
|
|
bool2 v16, bool3 v17) {
|
|
return half(v1.x) + half(v2.x) + half(v3.x) + half(v4.x) +
|
|
half(v5.x) + half(v6.x) + half(v7.x) + half(v8.x) +
|
|
half(v9.x) + half(v10.x) + half(v11.x) + half(v12.x) +
|
|
half(v13.x) + half(v14.x) + half(v15.x) + half(v16.x) +
|
|
half(v17.x) == 17;
|
|
}
|
|
|
|
half4 main(float2 coords) {
|
|
float2 v1 = float2(1);
|
|
float2 v2 = float2(1, 2);
|
|
float2 v3 = float2(float2(1));
|
|
float3 v4 = float3(float2(1), 1.0);
|
|
int2 v5 = int2(1);
|
|
int2 v6 = int2(float2(1, 2));
|
|
float2 v7 = float2(int2(1, 2));
|
|
float2 v8 = float2(v5);
|
|
float4 v9 = float4(v6.x, unknownInput, int2(3, 4));
|
|
int2 v10 = int2(3.14, v1.x);
|
|
bool4 v11 = bool4(bool2(true, false), true, false);
|
|
float2 v12 = float2(1.0, false);
|
|
float2 v13 = float2(false);
|
|
float2 v14 = float2(bool2(false));
|
|
bool2 v15 = bool2(1.0);
|
|
bool2 v16 = bool2(float2(1));
|
|
bool3 v17 = bool3(1.0, int2(77));
|
|
|
|
return check(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17)
|
|
? colorGreen
|
|
: colorRed;
|
|
}
|