74b83a4ea9
This reverts commit daa9e7455d
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Reason for revert: Broke Build-Debian9-Clang-arm-Release-Flutter_Android_Docker
Original change's description:
> Migrate SkImage::MakeFromTexture to GrRecordingContext
>
> Android migration landed in Android CL 12234077
> Chrome migration is landing in Chrome CL 2335812
>
> Note: makeFromCompressedTexture is not used by Chrome.
>
> Bug: skia:104662
> Change-Id: Ibbe6d412cf22e87188926383d10b21f780208e48
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305102
> Commit-Queue: Adlai Holler <adlai@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Auto-Submit: Adlai Holler <adlai@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
Change-Id: I570945521c6cd78dfeea81e492b7e2b31dd0e6f5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:104662
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308505
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
162 lines
6.3 KiB
C++
162 lines
6.3 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/gl/GrGLDefines.h"
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#include "src/gpu/gl/GrGLGpu.h"
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#include "src/gpu/gl/GrGLUtil.h"
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#include "tests/Test.h"
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#ifdef SK_GL
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DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(TextureBindingsResetTest, reporter, ctxInfo) {
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#define GL(F) GR_GL_CALL(ctxInfo.glContext()->gl(), F)
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auto context = ctxInfo.directContext();
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GrGpu* gpu = context->priv().getGpu();
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GrGLGpu* glGpu = static_cast<GrGLGpu*>(context->priv().getGpu());
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struct Target {
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GrGLenum fName;
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GrGLenum fQuery;
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};
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SkTDArray<Target> targets;
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targets.push_back({GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BINDING_2D});
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bool supportExternal;
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if ((supportExternal = glGpu->glCaps().shaderCaps()->externalTextureSupport())) {
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targets.push_back({GR_GL_TEXTURE_EXTERNAL, GR_GL_TEXTURE_BINDING_EXTERNAL});
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}
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bool supportRectangle;
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if ((supportRectangle = glGpu->glCaps().rectangleTextureSupport())) {
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targets.push_back({GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_BINDING_RECTANGLE});
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}
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GrGLint numUnits;
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GL(GetIntegerv(GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numUnits));
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SkTDArray<GrGLuint> claimedIDs;
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claimedIDs.setCount(numUnits * targets.count());
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GL(GenTextures(claimedIDs.count(), claimedIDs.begin()));
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auto resetBindings = [&] {
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int i = 0;
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for (int u = 0; u < numUnits; ++u) {
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GL(ActiveTexture(GR_GL_TEXTURE0 + u));
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for (auto target : targets) {
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GL(BindTexture(target.fName, claimedIDs[i++]));
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}
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}
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};
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auto checkBindings = [&] {
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int i = 0;
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for (int u = 0; u < numUnits; ++u) {
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GL(ActiveTexture(GR_GL_TEXTURE0 + u));
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for (auto target : targets) {
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GrGLuint boundID = ~0;
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GL(GetIntegerv(target.fQuery, reinterpret_cast<GrGLint*>(&boundID)));
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if (boundID != claimedIDs[i] && boundID != 0) {
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ERRORF(reporter, "Unit %d, target 0x%04x has ID %d bound. Expected %d or 0.", u,
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target.fName, boundID, claimedIDs[i]);
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return;
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}
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++i;
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}
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}
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};
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// Initialize texture unit/target combo bindings to 0.
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context->flushAndSubmit();
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resetBindings();
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context->resetContext();
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// Test creating a texture and then resetting bindings.
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static constexpr SkISize kDims = {10, 10};
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auto format = gpu->caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888, GrRenderable::kNo);
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auto tex = gpu->createTexture(kDims, format, GrRenderable::kNo, 1, GrMipmapped::kNo,
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SkBudgeted::kNo, GrProtected::kNo);
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REPORTER_ASSERT(reporter, tex);
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context->resetGLTextureBindings();
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checkBindings();
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resetBindings();
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context->resetContext();
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// Test drawing and then resetting bindings. This should force a MIP regeneration if MIP
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// maps are supported as well.
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auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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auto surf = SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, info, 1, nullptr);
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surf->getCanvas()->clear(0x80FF0000);
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auto img = surf->makeImageSnapshot();
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surf->getCanvas()->clear(SK_ColorBLUE);
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surf->getCanvas()->save();
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surf->getCanvas()->scale(0.25, 0.25);
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SkPaint paint;
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paint.setFilterQuality(kHigh_SkFilterQuality);
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surf->getCanvas()->drawImage(img, 0, 0, &paint);
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surf->getCanvas()->restore();
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surf->flushAndSubmit();
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context->resetGLTextureBindings();
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checkBindings();
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resetBindings();
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context->resetContext();
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if (supportExternal) {
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GrBackendTexture texture2D = context->createBackendTexture(
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10, 10, kRGBA_8888_SkColorType,
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SkColors::kTransparent, GrMipmapped::kNo, GrRenderable::kNo, GrProtected::kNo);
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GrGLTextureInfo info2D;
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REPORTER_ASSERT(reporter, texture2D.getGLTextureInfo(&info2D));
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GrEGLImage eglImage = ctxInfo.glContext()->texture2DToEGLImage(info2D.fID);
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REPORTER_ASSERT(reporter, eglImage);
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GrGLTextureInfo infoExternal;
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infoExternal.fID = ctxInfo.glContext()->eglImageToExternalTexture(eglImage);
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infoExternal.fTarget = GR_GL_TEXTURE_EXTERNAL;
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infoExternal.fFormat = info2D.fFormat;
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REPORTER_ASSERT(reporter, infoExternal.fID);
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GrBackendTexture backendTexture(10, 10, GrMipmapped::kNo, infoExternal);
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// Above texture creation will have messed with GL state and bindings.
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resetBindings();
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context->resetContext();
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img = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr);
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REPORTER_ASSERT(reporter, img);
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surf->getCanvas()->drawImage(img, 0, 0);
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img.reset();
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surf->flushAndSubmit();
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context->resetGLTextureBindings();
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checkBindings();
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resetBindings();
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GL(DeleteTextures(1, &infoExternal.fID));
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ctxInfo.glContext()->destroyEGLImage(eglImage);
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context->deleteBackendTexture(texture2D);
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context->resetContext();
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}
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if (supportRectangle) {
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auto format = GrBackendFormat::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_RECTANGLE);
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GrBackendTexture rectangleTexture =
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context->createBackendTexture(10, 10, format, GrMipmapped::kNo, GrRenderable::kNo);
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if (rectangleTexture.isValid()) {
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img = SkImage::MakeFromTexture(context, rectangleTexture, kTopLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr);
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REPORTER_ASSERT(reporter, img);
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surf->getCanvas()->drawImage(img, 0, 0);
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img.reset();
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surf->flushAndSubmit();
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context->resetGLTextureBindings();
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checkBindings();
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resetBindings();
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context->deleteBackendTexture(rectangleTexture);
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}
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}
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GL(DeleteTextures(claimedIDs.count(), claimedIDs.begin()));
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#undef GL
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}
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#endif // SK_GL
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