98378352be
A constructor like `float3(five)` is not a compile-time constant, so we miss optimization opportunities like folding. Constant variables inside splat constructors are now replaced when optimization is on, so this would optimize down to `float3(5.0)` and be eligible for folding. Change-Id: I4bf6f52a48ef733e6b24791d02687081194ef488 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404676 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
25 lines
763 B
GLSL
25 lines
763 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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bool test_int_b() {
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int one = 1;
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const int two = 2;
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ivec4 result;
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result.x = 1;
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result.y = 1;
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result.z = 1;
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result.w = int(-ivec2(-one, one + one) == -ivec2(one - two, 2) ? 1 : 0);
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return bool(((result.x * result.y) * result.z) * result.w);
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}
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vec4 main() {
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const float _0_one = 1.0;
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float _1_two = 2.0;
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vec4 _2_result;
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_2_result.x = 1.0;
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_2_result.y = 1.0;
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_2_result.z = float(-vec4(_1_two) == vec4(-_1_two, vec3(-_1_two)) ? 1 : 0);
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_2_result.w = float(vec2(1.0, -2.0) == -vec2(_0_one - _1_two, _1_two) ? 1 : 0);
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return bool(((_2_result.x * _2_result.y) * _2_result.z) * _2_result.w) && test_int_b() ? colorGreen : colorRed;
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}
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