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2009-08-29 20:33:39 +00:00
bench add benchmark for repeat-tile bitmaps 2009-08-12 20:30:58 +00:00
experimental use sk_bzero instead of bzero, since it isn't always available. 2009-06-29 16:25:36 +00:00
gm use genericRGB space to ensure that we decode exactly the pixels we encode 2009-07-08 02:54:47 +00:00
include expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shader 2009-08-27 19:28:37 +00:00
samplecode http://code.google.com/p/skia/issues/detail?id=32 2009-08-28 20:06:54 +00:00
src return noErr in clickhandler, so we can get mousemoved events 2009-08-29 20:33:39 +00:00
tests fixes around isOpaque and dithering 2009-08-22 03:44:57 +00:00
tools almost there on gm (need to fix image writes/reads/compares) 2009-06-21 00:49:18 +00:00
xcode fixes around isOpaque and dithering 2009-08-22 03:44:57 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile add benchmark for repeat-tile bitmaps 2009-08-12 20:30:58 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects