a04692f69e
Our SPIR-V output was missing many RelaxedPrecision decorations, which was presumably impacting performance. Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
88 lines
2.8 KiB
JavaScript
88 lines
2.8 KiB
JavaScript
### Compilation failed:
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error: SPIR-V validation error: Variable must be decorated with a location
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%src = OpVariable %_ptr_Input_v4float Input
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %src %dst
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %src "src"
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OpName %dst "dst"
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OpName %main "main"
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OpName %_0_result "_0_result"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %src RelaxedPrecision
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OpDecorate %dst RelaxedPrecision
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OpDecorate %_0_result RelaxedPrecision
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OpDecorate %18 RelaxedPrecision
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OpDecorate %20 RelaxedPrecision
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OpDecorate %22 RelaxedPrecision
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OpDecorate %23 RelaxedPrecision
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OpDecorate %24 RelaxedPrecision
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OpDecorate %25 RelaxedPrecision
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OpDecorate %27 RelaxedPrecision
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OpDecorate %30 RelaxedPrecision
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OpDecorate %32 RelaxedPrecision
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OpDecorate %33 RelaxedPrecision
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OpDecorate %35 RelaxedPrecision
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OpDecorate %36 RelaxedPrecision
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OpDecorate %38 RelaxedPrecision
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OpDecorate %26 RelaxedPrecision
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OpDecorate %40 RelaxedPrecision
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OpDecorate %41 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%src = OpVariable %_ptr_Input_v4float Input
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%dst = OpVariable %_ptr_Input_v4float Input
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%void = OpTypeVoid
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%14 = OpTypeFunction %void
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%float_1 = OpConstant %float 1
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%v3float = OpTypeVector %float 3
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%main = OpFunction %void None %14
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%15 = OpLabel
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%_0_result = OpVariable %_ptr_Function_v4float Function
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%18 = OpLoad %v4float %src
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%20 = OpLoad %v4float %src
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%21 = OpCompositeExtract %float %20 3
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%22 = OpFSub %float %float_1 %21
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%23 = OpLoad %v4float %dst
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%24 = OpVectorTimesScalar %v4float %23 %22
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%25 = OpFAdd %v4float %18 %24
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OpStore %_0_result %25
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%27 = OpLoad %v4float %_0_result
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%28 = OpVectorShuffle %v3float %27 %27 0 1 2
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%30 = OpLoad %v4float %dst
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%31 = OpCompositeExtract %float %30 3
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%32 = OpFSub %float %float_1 %31
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%33 = OpLoad %v4float %src
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%34 = OpVectorShuffle %v3float %33 %33 0 1 2
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%35 = OpVectorTimesScalar %v3float %34 %32
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%36 = OpLoad %v4float %dst
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%37 = OpVectorShuffle %v3float %36 %36 0 1 2
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%38 = OpFAdd %v3float %35 %37
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%26 = OpExtInst %v3float %1 FMin %28 %38
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%39 = OpLoad %v4float %_0_result
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%40 = OpVectorShuffle %v4float %39 %26 4 5 6 3
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OpStore %_0_result %40
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%41 = OpLoad %v4float %_0_result
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OpStore %sk_FragColor %41
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OpReturn
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OpFunctionEnd
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1 error
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