a04692f69e
Our SPIR-V output was missing many RelaxedPrecision decorations, which was presumably impacting performance. Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
93 lines
2.9 KiB
JavaScript
93 lines
2.9 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorGreen"
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OpName %_entrypoint "_entrypoint"
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OpName %main "main"
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OpName %u1 "u1"
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OpName %u2 "u2"
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OpName %u3 "u3"
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OpName %u4 "u4"
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OpName %u5 "u5"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %main RelaxedPrecision
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OpDecorate %u5 RelaxedPrecision
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OpDecorate %41 RelaxedPrecision
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OpDecorate %42 RelaxedPrecision
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OpDecorate %47 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%18 = OpTypeFunction %v4float
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%uint = OpTypeInt 32 0
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%_ptr_Function_uint = OpTypePointer Function %uint
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%uint_0 = OpConstant %uint 0
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%uint_1 = OpConstant %uint 1
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%uint_305441741 = OpConstant %uint 305441741
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%uint_2147483646 = OpConstant %uint 2147483646
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%uint_4294967294 = OpConstant %uint 4294967294
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%uint_65534 = OpConstant %uint 65534
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_entrypoint = OpFunction %void None %15
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%16 = OpLabel
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%17 = OpFunctionCall %v4float %main
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OpStore %sk_FragColor %17
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %18
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%19 = OpLabel
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%u1 = OpVariable %_ptr_Function_uint Function
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%u2 = OpVariable %_ptr_Function_uint Function
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%u3 = OpVariable %_ptr_Function_uint Function
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%u4 = OpVariable %_ptr_Function_uint Function
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%u5 = OpVariable %_ptr_Function_uint Function
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OpStore %u1 %uint_0
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%24 = OpLoad %uint %u1
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%26 = OpIAdd %uint %24 %uint_1
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OpStore %u1 %26
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OpStore %u2 %uint_305441741
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%29 = OpLoad %uint %u2
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%30 = OpIAdd %uint %29 %uint_1
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OpStore %u2 %30
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OpStore %u3 %uint_2147483646
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%33 = OpLoad %uint %u3
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%34 = OpIAdd %uint %33 %uint_1
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OpStore %u3 %34
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OpStore %u4 %uint_4294967294
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%37 = OpLoad %uint %u4
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%38 = OpIAdd %uint %37 %uint_1
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OpStore %u4 %38
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OpStore %u5 %uint_65534
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%41 = OpLoad %uint %u5
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%42 = OpIAdd %uint %41 %uint_1
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OpStore %u5 %42
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%43 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%47 = OpLoad %v4float %43
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OpReturnValue %47
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OpFunctionEnd
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