7a3f5506b6
This CL will be used to test for potential performance regressions (or improvements) that we might cause by disabling this optimization pass. It will be reverted in ~1 day. Change-Id: I26b7687c341eb6d81231406381c39869cfccf6d6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381259 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
14 lines
183 B
GLSL
14 lines
183 B
GLSL
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out vec4 sk_FragColor;
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vec4 main() {
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float x;
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float y;
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x = (y = 1.0);
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float a;
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float b;
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float c;
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a = (b = (c = 0.0));
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return vec4(a * b, x, c, y);
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}
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