4417740a48
animation timing. This allows us to "freeze" time in order to do things like draw multiple times to test clipping. git-svn-id: http://skia.googlecode.com/svn/trunk@444 2bbb7eff-a529-9590-31e7-b0007b416f81
42 lines
953 B
C++
42 lines
953 B
C++
#ifndef SampleCode_DEFINED
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#define SampleCode_DEFINED
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#include "SkEvent.h"
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class SampleCode {
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public:
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static bool TitleQ(const SkEvent&);
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static void TitleR(SkEvent*, const char title[]);
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static bool PrefSizeQ(const SkEvent&);
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static void PrefSizeR(SkEvent*, SkScalar width, SkScalar height);
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static SkMSec GetAnimTime();
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static SkScalar GetAnimScalar(SkScalar speedPerSec, SkScalar period = 0);
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};
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//////////////////////////////////////////////////////////////////////////////
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class SkView;
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typedef SkView* (*SkViewFactory)();
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class SkViewRegister : SkNoncopyable {
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public:
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explicit SkViewRegister(SkViewFactory);
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static const SkViewRegister* Head() { return gHead; }
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SkViewRegister* next() const { return fChain; }
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SkViewFactory factory() const { return fFact; }
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private:
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SkViewFactory fFact;
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SkViewRegister* fChain;
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static SkViewRegister* gHead;
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};
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#endif
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