9eac2ea773
Fixes a bug in Windows shared context creation, and makes the API less fiddly. BUG=skia: Change-Id: Ia32b2e3b4816e0b8d7e9be92c22a182ca1393177 Reviewed-on: https://skia-review.googlesource.com/8965 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
190 lines
6.4 KiB
C++
190 lines
6.4 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrContextFactory_DEFINED
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#define GrContextFactory_DEFINED
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#include "GrContext.h"
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#include "GrContextOptions.h"
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#include "gl/GLTestContext.h"
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#include "vk/VkTestContext.h"
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#include "SkTArray.h"
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struct GrVkBackendContext;
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namespace sk_gpu_test {
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class ContextInfo {
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public:
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ContextInfo() = default;
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ContextInfo& operator=(const ContextInfo&) = default;
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GrBackend backend() const { return fBackend; }
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GrContext* grContext() const { return fGrContext; }
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TestContext* testContext() const { return fTestContext; }
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GLTestContext* glContext() const {
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SkASSERT(kOpenGL_GrBackend == fBackend);
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return static_cast<GLTestContext*>(fTestContext);
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}
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#ifdef SK_VULKAN
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VkTestContext* vkContext() const {
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SkASSERT(kVulkan_GrBackend == fBackend);
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return static_cast<VkTestContext*>(fTestContext);
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}
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#endif
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private:
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ContextInfo(GrBackend backend, TestContext* testContext, GrContext* grContext)
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: fBackend(backend)
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, fTestContext(testContext)
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, fGrContext(grContext) {}
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GrBackend fBackend = kOpenGL_GrBackend;
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// Valid until the factory destroys it via abandonContexts() or destroyContexts().
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TestContext* fTestContext = nullptr;
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GrContext* fGrContext = nullptr;
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friend class GrContextFactory;
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};
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/**
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* This is a simple class that is useful in test apps that use different
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* GrContexts backed by different types of GL contexts. It manages creating the
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* GL context and a GrContext that uses it. The GL/Gr contexts persist until the
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* factory is destroyed (though the caller can always grab a ref on the returned
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* Gr and GL contexts to make them outlive the factory).
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*/
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class GrContextFactory : SkNoncopyable {
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public:
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// The availability of context types is subject to platform and build configuration
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// restrictions.
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enum ContextType {
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kGL_ContextType, //! OpenGL context.
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kGLES_ContextType, //! OpenGL ES context.
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kANGLE_D3D9_ES2_ContextType, //! ANGLE on Direct3D9 OpenGL ES 2 context.
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kANGLE_D3D11_ES2_ContextType,//! ANGLE on Direct3D11 OpenGL ES 2 context.
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kANGLE_D3D11_ES3_ContextType,//! ANGLE on Direct3D11 OpenGL ES 3 context.
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kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context.
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kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context.
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kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context.
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kMESA_ContextType, //! MESA OpenGL context
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kNullGL_ContextType, //! Non-rendering OpenGL mock context.
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kDebugGL_ContextType, //! Non-rendering, state verifying OpenGL context.
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kVulkan_ContextType, //! Vulkan
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kLastContextType = kVulkan_ContextType
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};
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//! OpenGL or OpenGL ES context depending on the platform. To be removed.
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static const ContextType kNativeGL_ContextType;
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static const int kContextTypeCnt = kLastContextType + 1;
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/**
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* Overrides for the initial GrContextOptions provided at construction time, and required
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* features that will cause context creation to fail if not present.
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*/
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enum class ContextOverrides {
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kNone = 0x0,
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kDisableNVPR = 0x1,
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kUseInstanced = 0x2,
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kAllowSRGBWithoutDecodeControl = 0x4,
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kRequireNVPRSupport = 0x8,
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kRequireSRGBSupport = 0x10
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};
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static ContextType NativeContextTypeForBackend(GrBackend backend) {
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switch (backend) {
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case kOpenGL_GrBackend:
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return kNativeGL_ContextType;
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case kVulkan_GrBackend:
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return kVulkan_ContextType;
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default:
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SkFAIL("Unknown backend");
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return kNullGL_ContextType;
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}
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}
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static bool IsRenderingContext(ContextType type) {
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switch (type) {
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case kNullGL_ContextType:
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case kDebugGL_ContextType:
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return false;
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default:
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return true;
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}
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}
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static GrBackend ContextTypeBackend(ContextType type) {
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switch (type) {
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case kVulkan_ContextType:
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return kVulkan_GrBackend;
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default:
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return kOpenGL_GrBackend;
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}
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}
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explicit GrContextFactory(const GrContextOptions& opts);
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GrContextFactory();
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~GrContextFactory();
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void destroyContexts();
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void abandonContexts();
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void releaseResourcesAndAbandonContexts();
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/**
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* Get a context initialized with a type of GL context. It also makes the GL context current.
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*/
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ContextInfo getContextInfo(ContextType type,
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ContextOverrides overrides = ContextOverrides::kNone);
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/**
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* Get a context in the same share group as the passed in GrContext, with the same type and
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* overrides. To get multiple contexts in a single share group, pass the same shareContext,
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* with different values for shareIndex.
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*/
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ContextInfo getSharedContextInfo(GrContext* shareContext, uint32_t shareIndex = 0);
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/**
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* Get a GrContext initialized with a type of GL context. It also makes the GL context current.
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*/
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GrContext* get(ContextType type, ContextOverrides overrides = ContextOverrides::kNone) {
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return this->getContextInfo(type, overrides).grContext();
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}
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const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
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private:
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ContextInfo getContextInfoInternal(ContextType type, ContextOverrides overrides,
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GrContext* shareContext, uint32_t shareIndex);
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struct Context {
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ContextType fType;
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ContextOverrides fOverrides;
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GrBackend fBackend;
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TestContext* fTestContext;
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GrContext* fGrContext;
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GrContext* fShareContext;
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uint32_t fShareIndex;
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bool fAbandoned;
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};
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SkTArray<Context, true> fContexts;
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std::unique_ptr<GLTestContext> fSentinelGLContext;
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const GrContextOptions fGlobalOptions;
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};
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} // namespace sk_gpu_test
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GR_MAKE_BITFIELD_CLASS_OPS(sk_gpu_test::GrContextFactory::ContextOverrides);
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#endif
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