skia2/tests/PrimitiveProcessorTest.cpp
Chris Dalton 1d6163577c Add support for instanced draws
Adds an instance buffer to GrMesh and instance attribs to
GrPrimitiveProcessor. Implements support in GL and Vulkan. Adds unit
tests for instanced rendering with GrMesh.

Bug: skia:
Change-Id: If1a9920feb9366f346b8c37cf914713c49129b3a
Reviewed-on: https://skia-review.googlesource.com/16200
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-05-31 20:40:20 +00:00

146 lines
5.7 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test. It relies on static intializers to work
#include "SkTypes.h"
#include "Test.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrGeometryProcessor.h"
#include "GrGpu.h"
#include "GrOpFlushState.h"
#include "GrRenderTargetContext.h"
#include "GrRenderTargetContextPriv.h"
#include "GrResourceProvider.h"
#include "SkString.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVarying.h"
#include "ops/GrMeshDrawOp.h"
namespace {
class Op : public GrLegacyMeshDrawOp {
public:
DEFINE_OP_CLASS_ID
const char* name() const override { return "Dummy Op"; }
static std::unique_ptr<GrLegacyMeshDrawOp> Make(int numAttribs) {
return std::unique_ptr<GrLegacyMeshDrawOp>(new Op(numAttribs));
}
private:
Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) {
this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsZeroArea::kNo);
}
void getProcessorAnalysisInputs(GrProcessorAnalysisColor* color,
GrProcessorAnalysisCoverage* coverage) const override {
color->setToUnknown();
*coverage = GrProcessorAnalysisCoverage::kSingleChannel;
}
void applyPipelineOptimizations(const PipelineOptimizations&) override {}
bool onCombineIfPossible(GrOp*, const GrCaps&) override { return false; }
void onPrepareDraws(Target* target) const override {
class GP : public GrGeometryProcessor {
public:
GP(int numAttribs) {
this->initClassID<GP>();
SkASSERT(numAttribs > 1);
for (auto i = 0; i < numAttribs; ++i) {
fAttribNames.push_back().printf("attr%d", i);
}
for (auto i = 0; i < numAttribs; ++i) {
this->addVertexAttrib(fAttribNames[i].c_str(), kVec2f_GrVertexAttribType);
}
}
const char* name() const override { return "Dummy GP"; }
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
class GLSLGP : public GrGLSLGeometryProcessor {
public:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const GP& gp = args.fGP.cast<GP>();
args.fVaryingHandler->emitAttributes(gp);
this->setupPosition(args.fVertBuilder, gpArgs, gp.getAttrib(0).fName);
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputColor);
fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman,
const GrPrimitiveProcessor& primProc,
FPCoordTransformIter&&) override {}
};
return new GLSLGP();
}
void getGLSLProcessorKey(const GrShaderCaps&,
GrProcessorKeyBuilder* builder) const override {
builder->add32(this->numAttribs());
}
private:
SkTArray<SkString> fAttribNames;
};
sk_sp<GrGeometryProcessor> gp(new GP(fNumAttribs));
QuadHelper helper;
size_t vertexStride = gp->getVertexStride();
SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.init(target, vertexStride, 1));
vertices->setRectFan(0.f, 0.f, 1.f, 1.f, vertexStride);
helper.recordDraw(target, gp.get(), this->pipeline());
}
int fNumAttribs;
typedef GrLegacyMeshDrawOp INHERITED;
};
}
DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
sk_sp<GrRenderTargetContext> renderTargetContext(context->makeDeferredRenderTargetContext(
SkBackingFit::kApprox,
1, 1, kRGBA_8888_GrPixelConfig,
nullptr));
if (!renderTargetContext) {
ERRORF(reporter, "Could not create render target context.");
return;
}
int attribCnt = context->caps()->maxVertexAttributes();
if (!attribCnt) {
ERRORF(reporter, "No attributes allowed?!");
return;
}
context->flush();
context->resetGpuStats();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
#endif
GrPaint grPaint;
// This one should succeed.
renderTargetContext->priv().testingOnly_addLegacyMeshDrawOp(GrPaint(grPaint), GrAAType::kNone,
Op::Make(attribCnt));
context->flush();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 1);
REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
#endif
context->resetGpuStats();
renderTargetContext->priv().testingOnly_addLegacyMeshDrawOp(std::move(grPaint), GrAAType::kNone,
Op::Make(attribCnt + 1));
context->flush();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 1);
#endif
}
#endif