a18a8bca24
Skip dm GPU configs when context creation fails instead of stopping the whole dm run. Review URL: https://codereview.chromium.org/1497713002
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkTypes.h"
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#if SK_SUPPORT_GPU
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#include "GrContextFactory.h"
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#include "GrCaps.h"
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#include "Test.h"
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DEF_GPUTEST(GrContextFactory_NVPRContextTypeHasPathRenderingSupport, reporter, /*factory*/) {
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// Test that if NVPR is requested, the context always has path rendering
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// or the context creation fails.
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GrContextFactory testFactory;
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GrContext* context = testFactory.get(GrContextFactory::kNVPR_GLContextType);
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if (context) {
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REPORTER_ASSERT(
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reporter,
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context->caps()->shaderCaps()->pathRenderingSupport());
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}
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}
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DEF_GPUTEST(GrContextFactory_NoPathRenderingUnlessNVPRRequested, reporter, /*factory*/) {
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// Test that if NVPR is not requested, the context never has path rendering support.
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GrContextFactory testFactory;
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for (int i = 0; i <= GrContextFactory::kLastGLContextType; ++i) {
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GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType)i;
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if (glCtxType == GrContextFactory::kNVPR_GLContextType) {
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continue;
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}
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GrContext* context = testFactory.get(glCtxType);
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if (context) {
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REPORTER_ASSERT(
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reporter,
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!context->caps()->shaderCaps()->pathRenderingSupport());
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}
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}
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}
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#endif
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