c4f0a8245c
The motivation for this is to prevent GrRenderTarget.h appearing in GrRenderTargetProxy.h Change-Id: I4ef126972c0780cbacb35fa2aa6290777c66eddf Reviewed-on: https://skia-review.googlesource.com/19521 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
141 lines
4.7 KiB
C++
141 lines
4.7 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrRenderTarget_DEFINED
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#define GrRenderTarget_DEFINED
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#include "GrSurface.h"
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#include "SkRect.h"
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class GrCaps;
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class GrRenderTargetOpList;
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class GrRenderTargetPriv;
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class GrStencilAttachment;
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/**
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* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
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* A context's render target is set by setRenderTarget(). Render targets are
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* created by a createTexture with the kRenderTarget_SurfaceFlag flag.
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* Additionally, GrContext provides methods for creating GrRenderTargets
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* that wrap externally created render targets.
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*/
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class GrRenderTarget : virtual public GrSurface {
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public:
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// GrSurface overrides
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GrRenderTarget* asRenderTarget() override { return this; }
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const GrRenderTarget* asRenderTarget() const override { return this; }
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// GrRenderTarget
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bool isStencilBufferMultisampled() const { return fSampleCnt > 0; }
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GrFSAAType fsaaType() const {
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if (!fSampleCnt) {
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SkASSERT(!(fFlags & GrRenderTargetFlags::kMixedSampled));
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return GrFSAAType::kNone;
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}
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return (fFlags & GrRenderTargetFlags::kMixedSampled) ? GrFSAAType::kMixedSamples
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: GrFSAAType::kUnifiedMSAA;
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}
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/**
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* Returns the number of samples/pixel in the stencil buffer (Zero if non-MSAA).
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*/
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int numStencilSamples() const { return fSampleCnt; }
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/**
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* Returns the number of samples/pixel in the color buffer (Zero if non-MSAA or mixed sampled).
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*/
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int numColorSamples() const {
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return GrFSAAType::kMixedSamples == this->fsaaType() ? 0 : fSampleCnt;
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}
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/**
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* Call to indicate the multisample contents were modified such that the
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* render target needs to be resolved before it can be used as texture. Gr
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* tracks this for its own drawing and thus this only needs to be called
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* when the render target has been modified outside of Gr. This has no
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* effect on wrapped backend render targets.
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*
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* @param rect a rect bounding the area needing resolve. NULL indicates
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* the whole RT needs resolving.
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*/
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void flagAsNeedingResolve(const SkIRect* rect = NULL);
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/**
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* Call to override the region that needs to be resolved.
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*/
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void overrideResolveRect(const SkIRect rect);
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/**
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* Call to indicate that GrRenderTarget was externally resolved. This may
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* allow Gr to skip a redundant resolve step.
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*/
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void flagAsResolved() { fResolveRect.setLargestInverted(); }
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/**
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* @return true if the GrRenderTarget requires MSAA resolving
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*/
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bool needsResolve() const { return !fResolveRect.isEmpty(); }
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/**
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* Returns a rect bounding the region needing resolving.
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*/
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const SkIRect& getResolveRect() const { return fResolveRect; }
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// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
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// 0 in GL), or be unresolvable because the client didn't give us the
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// resolve destination.
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enum ResolveType {
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kCanResolve_ResolveType,
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kAutoResolves_ResolveType,
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kCantResolve_ResolveType,
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};
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virtual ResolveType getResolveType() const = 0;
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/**
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* Return the native ID or handle to the rendertarget, depending on the
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* platform. e.g. on OpenGL, return the FBO ID.
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*/
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virtual GrBackendObject getRenderTargetHandle() const = 0;
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// Checked when this object is asked to attach a stencil buffer.
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virtual bool canAttemptStencilAttachment() const = 0;
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// Provides access to functions that aren't part of the public API.
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GrRenderTargetPriv renderTargetPriv();
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const GrRenderTargetPriv renderTargetPriv() const;
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protected:
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GrRenderTarget(GrGpu*, const GrSurfaceDesc&,
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GrRenderTargetFlags = GrRenderTargetFlags::kNone,
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GrStencilAttachment* = nullptr);
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// override of GrResource
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void onAbandon() override;
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void onRelease() override;
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private:
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// Allows the backends to perform any additional work that is required for attaching a
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// GrStencilAttachment. When this is called, the GrStencilAttachment has already been put onto
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// the GrRenderTarget. This function must return false if any failures occur when completing the
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// stencil attachment.
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virtual bool completeStencilAttachment() = 0;
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friend class GrRenderTargetPriv;
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int fSampleCnt;
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GrStencilAttachment* fStencilAttachment;
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uint8_t fMultisampleSpecsID;
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GrRenderTargetFlags fFlags;
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SkIRect fResolveRect;
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typedef GrSurface INHERITED;
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};
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#endif
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