4e16bb2a32
For the GPU path, this required modifying the signature of SkImageFilter::asNewEffect() to receive the bounds offset, so that the lighting filters could offset the light position by the offset. It also required modifying the base-class implementation of SkImageFilter::filterImageGPU() (which implements single-pass filters) to intersect against the bounds rect, to pass its offset to asNewEffect(), and to modify the caller's offset (so it's drawn in the correct place). Note: this will require rebaselining the lighting GM. Six new test cases were added, to accommodate a cropped version of each lighting filter. R=bsalomon@google.com, reed@google.com Review URL: https://codereview.chromium.org/20426002 git-svn-id: http://skia.googlecode.com/svn/trunk@10379 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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.. | ||
animator | ||
config | ||
core | ||
device/xps | ||
effects | ||
gpu | ||
images | ||
lazy | ||
pathops | ||
pipe | ||
ports | ||
svg | ||
text | ||
utils | ||
views | ||
xml |