a2a94a4c59
BUGL skia:8471 Change-Id: If67dbbcdca2d3130f6e10720c052c55a3b16482f Reviewed-on: https://skia-review.googlesource.com/c/162561 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
324 lines
27 KiB
C++
324 lines
27 KiB
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrGLFunctions_DEFINED
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#define GrGLFunctions_DEFINED
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#include <cstring>
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#include "../private/SkTLogic.h"
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#include "GrGLTypes.h"
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extern "C" {
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///////////////////////////////////////////////////////////////////////////////
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using GrGLActiveTextureFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum texture);
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using GrGLAttachShaderFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint shader);
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using GrGLBeginQueryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint id);
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using GrGLBindAttribLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint index, const char* name);
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using GrGLBindBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint buffer);
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using GrGLBindFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint framebuffer);
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using GrGLBindRenderbufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint renderbuffer);
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using GrGLBindTextureFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint texture);
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using GrGLBindFragDataLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
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using GrGLBindFragDataLocationIndexedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar* name);
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using GrGLBindSamplerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint unit, GrGLuint sampler);
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using GrGLBindVertexArrayFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint array);
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using GrGLBlendBarrierFn = GrGLvoid GR_GL_FUNCTION_TYPE();
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using GrGLBlendColorFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
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using GrGLBlendEquationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode);
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using GrGLBlendFuncFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum sfactor, GrGLenum dfactor);
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using GrGLBlitFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
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using GrGLBufferDataFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
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using GrGLBufferSubDataFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data);
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using GrGLCheckFramebufferStatusFn = GrGLenum GR_GL_FUNCTION_TYPE(GrGLenum target);
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using GrGLClearFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLbitfield mask);
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using GrGLClearColorFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
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using GrGLClearStencilFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint s);
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using GrGLClearTexImageFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint texture, GrGLint level, GrGLenum format, GrGLenum type, const GrGLvoid* data);
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using GrGLClearTexSubImageFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid* data);
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using GrGLColorMaskFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
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using GrGLCompileShaderFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader);
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using GrGLCompressedTexImage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
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using GrGLCompressedTexSubImage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data);
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using GrGLCopyTexSubImage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
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using GrGLCreateProgramFn = GrGLuint GR_GL_FUNCTION_TYPE();
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using GrGLCreateShaderFn = GrGLuint GR_GL_FUNCTION_TYPE(GrGLenum type);
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using GrGLCullFaceFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode);
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using GrGLDeleteBuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLuint* buffers);
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using GrGLDeleteFramebuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLuint* framebuffers);
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using GrGLDeleteProgramFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program);
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using GrGLDeleteQueriesFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLuint* ids);
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using GrGLDeleteRenderbuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLuint* renderbuffers);
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using GrGLDeleteSamplersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei count, const GrGLuint* samplers);
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using GrGLDeleteShaderFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader);
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using GrGLDeleteTexturesFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLuint* textures);
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using GrGLDeleteVertexArraysFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLuint* arrays);
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using GrGLDepthMaskFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLboolean flag);
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using GrGLDisableFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum cap);
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using GrGLDisableVertexAttribArrayFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint index);
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using GrGLDrawArraysFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLint first, GrGLsizei count);
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using GrGLDrawArraysInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount);
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using GrGLDrawArraysIndirectFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, const GrGLvoid* indirect);
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using GrGLDrawBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode);
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using GrGLDrawBuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLenum* bufs);
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using GrGLDrawElementsFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
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using GrGLDrawElementsInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices, GrGLsizei primcount);
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using GrGLDrawElementsIndirectFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect);
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using GrGLDrawRangeElementsFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
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using GrGLEnableFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum cap);
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using GrGLEnableVertexAttribArrayFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint index);
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using GrGLEndQueryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target);
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using GrGLFinishFn = GrGLvoid GR_GL_FUNCTION_TYPE();
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using GrGLFlushFn = GrGLvoid GR_GL_FUNCTION_TYPE();
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using GrGLFlushMappedBufferRangeFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length);
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using GrGLFramebufferRenderbufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
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using GrGLFramebufferTexture2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
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using GrGLFramebufferTexture2DMultisampleFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
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using GrGLFrontFaceFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode);
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using GrGLGenBuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, GrGLuint* buffers);
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using GrGLGenFramebuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, GrGLuint* framebuffers);
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using GrGLGenerateMipmapFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target);
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using GrGLGenQueriesFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, GrGLuint* ids);
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using GrGLGenRenderbuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, GrGLuint* renderbuffers);
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using GrGLGenSamplersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei count, GrGLuint* samplers);
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using GrGLGenTexturesFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, GrGLuint* textures);
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using GrGLGenVertexArraysFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, GrGLuint* arrays);
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using GrGLGetBufferParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum pname, GrGLint* params);
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using GrGLGetErrorFn = GrGLenum GR_GL_FUNCTION_TYPE();
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using GrGLGetFramebufferAttachmentParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);
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using GrGLGetIntegervFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum pname, GrGLint* params);
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using GrGLGetMultisamplefvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum pname, GrGLuint index, GrGLfloat* val);
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using GrGLGetProgramBinaryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum* binaryFormat, void* binary);
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using GrGLGetProgramInfoLogFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
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using GrGLGetProgramivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLenum pname, GrGLint* params);
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using GrGLGetQueryivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum GLtarget, GrGLenum pname, GrGLint* params);
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using GrGLGetQueryObjecti64vFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint id, GrGLenum pname, GrGLint64* params);
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using GrGLGetQueryObjectivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint id, GrGLenum pname, GrGLint* params);
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using GrGLGetQueryObjectui64vFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint id, GrGLenum pname, GrGLuint64* params);
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using GrGLGetQueryObjectuivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint id, GrGLenum pname, GrGLuint* params);
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using GrGLGetRenderbufferParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum pname, GrGLint* params);
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using GrGLGetShaderInfoLogFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
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using GrGLGetShaderivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader, GrGLenum pname, GrGLint* params);
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using GrGLGetShaderPrecisionFormatFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum shadertype, GrGLenum precisiontype, GrGLint* range, GrGLint* precision);
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using GrGLGetStringFn = const GrGLubyte* GR_GL_FUNCTION_TYPE(GrGLenum name);
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using GrGLGetStringiFn = const GrGLubyte* GR_GL_FUNCTION_TYPE(GrGLenum name, GrGLuint index);
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using GrGLGetTexLevelParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params);
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using GrGLGetUniformLocationFn = GrGLint GR_GL_FUNCTION_TYPE(GrGLuint program, const char* name);
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using GrGLInsertEventMarkerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei length, const char* marker);
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using GrGLInvalidateBufferDataFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint buffer);
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using GrGLInvalidateBufferSubDataFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
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using GrGLInvalidateFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments);
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using GrGLInvalidateSubFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
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using GrGLInvalidateTexImageFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint texture, GrGLint level);
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using GrGLInvalidateTexSubImageFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth);
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using GrGLIsTextureFn = GrGLboolean GR_GL_FUNCTION_TYPE(GrGLuint texture);
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using GrGLLineWidthFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLfloat width);
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using GrGLLinkProgramFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program);
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using GrGLMapBufferFn = GrGLvoid* GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum access);
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using GrGLMapBufferRangeFn = GrGLvoid* GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
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using GrGLMapBufferSubDataFn = GrGLvoid* GR_GL_FUNCTION_TYPE(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access);
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using GrGLMapTexSubImage2DFn = GrGLvoid* GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access);
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using GrGLPixelStoreiFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum pname, GrGLint param);
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using GrGLPolygonModeFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum mode);
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using GrGLPopGroupMarkerFn = GrGLvoid GR_GL_FUNCTION_TYPE();
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using GrGLProgramBinaryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLenum binaryFormat, void* binary, GrGLsizei length);
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using GrGLProgramParameteriFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLenum pname, GrGLint value);
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using GrGLPushGroupMarkerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei length, const char* marker);
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using GrGLQueryCounterFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint id, GrGLenum target);
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using GrGLRasterSamplesFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint samples, GrGLboolean fixedsamplelocations);
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using GrGLReadBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum src);
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using GrGLReadPixelsFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
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using GrGLRenderbufferStorageFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
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using GrGLRenderbufferStorageMultisampleFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
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using GrGLResolveMultisampleFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE();
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using GrGLSamplerParameteriFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint sampler, GrGLenum pname, GrGLint params);
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using GrGLSamplerParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint sampler, GrGLenum pname, const GrGLint* params);
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using GrGLScissorFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
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// GL_CHROMIUM_bind_uniform_location
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using GrGLBindUniformLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLint location, const char* name);
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#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
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using GrGLShaderSourceFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader, GrGLsizei count, const char* const* str, const GrGLint* length);
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#else
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using GrGLShaderSourceFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
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#endif
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using GrGLStencilFuncFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum func, GrGLint ref, GrGLuint mask);
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using GrGLStencilFuncSeparateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
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using GrGLStencilMaskFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint mask);
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using GrGLStencilMaskSeparateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLuint mask);
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using GrGLStencilOpFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
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using GrGLStencilOpSeparateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
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using GrGLTexBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum internalformat, GrGLuint buffer);
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using GrGLTexBufferRangeFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum internalformat, GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size);
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using GrGLTexImage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
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using GrGLTexParameteriFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum pname, GrGLint param);
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using GrGLTexParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum pname, const GrGLint* params);
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using GrGLTexStorage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
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using GrGLDiscardFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments);
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using GrGLTexSubImage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
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using GrGLTextureBarrierFn = GrGLvoid GR_GL_FUNCTION_TYPE();
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using GrGLUniform1fFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLfloat v0);
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using GrGLUniform1iFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLint v0);
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using GrGLUniform1fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLfloat* v);
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using GrGLUniform1ivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLint* v);
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using GrGLUniform2fFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLfloat v0, GrGLfloat v1);
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using GrGLUniform2iFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLint v0, GrGLint v1);
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using GrGLUniform2fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLfloat* v);
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using GrGLUniform2ivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLint* v);
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using GrGLUniform3fFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2);
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using GrGLUniform3iFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
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using GrGLUniform3fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLfloat* v);
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using GrGLUniform3ivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLint* v);
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using GrGLUniform4fFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3);
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using GrGLUniform4iFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
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using GrGLUniform4fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLfloat* v);
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using GrGLUniform4ivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLint* v);
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using GrGLUniformMatrix2fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
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using GrGLUniformMatrix3fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
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using GrGLUniformMatrix4fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
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using GrGLUnmapBufferFn = GrGLboolean GR_GL_FUNCTION_TYPE(GrGLenum target);
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using GrGLUnmapBufferSubDataFn = GrGLvoid GR_GL_FUNCTION_TYPE(const GrGLvoid* mem);
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using GrGLUnmapTexSubImage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(const GrGLvoid* mem);
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using GrGLUseProgramFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program);
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using GrGLVertexAttrib1fFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, const GrGLfloat value);
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using GrGLVertexAttrib2fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, const GrGLfloat* values);
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using GrGLVertexAttrib3fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, const GrGLfloat* values);
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using GrGLVertexAttrib4fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, const GrGLfloat* values);
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using GrGLVertexAttribDivisorFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint index, GrGLuint divisor);
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using GrGLVertexAttribIPointerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr);
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using GrGLVertexAttribPointerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
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using GrGLViewportFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
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/* GL_NV_path_rendering */
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using GrGLMatrixLoadfFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum matrixMode, const GrGLfloat* m);
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using GrGLMatrixLoadIdentityFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum);
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using GrGLPathCommandsFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLsizei numCommands, const GrGLubyte* commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid* coords);
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using GrGLPathParameteriFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLenum pname, GrGLint value);
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using GrGLPathParameterfFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLenum pname, GrGLfloat value);
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using GrGLGenPathsFn = GrGLuint GR_GL_FUNCTION_TYPE(GrGLsizei range);
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using GrGLDeletePathsFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLsizei range);
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using GrGLIsPathFn = GrGLboolean GR_GL_FUNCTION_TYPE(GrGLuint path);
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using GrGLPathStencilFuncFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum func, GrGLint ref, GrGLuint mask);
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using GrGLStencilFillPathFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLenum fillMode, GrGLuint mask);
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using GrGLStencilStrokePathFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLint reference, GrGLuint mask);
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using GrGLStencilFillPathInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid* paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat* transformValues);
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using GrGLStencilStrokePathInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid* paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat* transformValues);
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using GrGLCoverFillPathFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLenum coverMode);
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using GrGLCoverStrokePathFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint name, GrGLenum coverMode);
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using GrGLCoverFillPathInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid* paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
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using GrGLCoverStrokePathInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid* paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
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// NV_path_rendering v1.2
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using GrGLStencilThenCoverFillPathFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode);
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using GrGLStencilThenCoverStrokePathFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode);
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using GrGLStencilThenCoverFillPathInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid* paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
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using GrGLStencilThenCoverStrokePathInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid* paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
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// NV_path_rendering v1.3
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using GrGLProgramPathFragmentInputGenFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components, const GrGLfloat* coeffs);
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// CHROMIUM_path_rendering
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using GrGLBindFragmentInputLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLint location, const GrGLchar* name);
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/* ARB_program_interface_query */
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using GrGLGetProgramResourceLocationFn = GrGLint GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLenum programInterface, const GrGLchar* name);
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/* GL_NV_framebuffer_mixed_samples */
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using GrGLCoverageModulationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum components);
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/* EXT_multi_draw_indirect */
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using GrGLMultiDrawArraysIndirectFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, const GrGLvoid* indirect, GrGLsizei drawcount, GrGLsizei stride);
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using GrGLMultiDrawElementsIndirectFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect, GrGLsizei drawcount, GrGLsizei stride);
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/* ARB_sample_shading */
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using GrGLMinSampleShadingFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLfloat value);
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/* ARB_sync */
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using GrGLFenceSyncFn = GrGLsync GR_GL_FUNCTION_TYPE(GrGLenum condition, GrGLbitfield flags);
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using GrGLIsSyncFn = GrGLboolean GR_GL_FUNCTION_TYPE(GrGLsync sync);
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using GrGLClientWaitSyncFn = GrGLenum GR_GL_FUNCTION_TYPE(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout);
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using GrGLWaitSyncFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout);
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using GrGLDeleteSyncFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsync sync);
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/* ARB_internalformat_query */
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using GrGLGetInternalformativFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint* params);
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/* KHR_debug */
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using GrGLDebugMessageControlFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled);
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using GrGLDebugMessageInsertFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf);
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using GrGLDebugMessageCallbackFn = GrGLvoid GR_GL_FUNCTION_TYPE(GRGLDEBUGPROC callback, const GrGLvoid* userParam);
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using GrGLGetDebugMessageLogFn = GrGLuint GR_GL_FUNCTION_TYPE(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog);
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using GrGLPushDebugGroupFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar* message);
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using GrGLPopDebugGroupFn = GrGLvoid GR_GL_FUNCTION_TYPE();
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using GrGLObjectLabelFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar* label);
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/** EXT_window_rectangles */
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using GrGLWindowRectanglesFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLsizei count, const GrGLint box[]);
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/** EGL functions */
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using GrEGLQueryStringFn = const char* GR_GL_FUNCTION_TYPE(GrEGLDisplay dpy, GrEGLint name);
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using GrEGLGetCurrentDisplayFn = GrEGLDisplay GR_GL_FUNCTION_TYPE();
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using GrEGLCreateImageFn = GrEGLImage GR_GL_FUNCTION_TYPE(GrEGLDisplay dpy, GrEGLContext ctx, GrEGLenum target, GrEGLClientBuffer buffer, const GrEGLint* attrib_list);
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using GrEGLDestroyImageFn = GrEGLBoolean GR_GL_FUNCTION_TYPE(GrEGLDisplay dpy, GrEGLImage image);
|
|
} // extern "C"
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|
|
|
// This is a lighter-weight std::function, trying to reduce code size and compile time
|
|
// by only supporting the exact use cases we require.
|
|
template <typename T> class GrGLFunction;
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|
|
|
template <typename R, typename... Args>
|
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class GrGLFunction<R GR_GL_FUNCTION_TYPE(Args...)> {
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|
public:
|
|
using Fn = R GR_GL_FUNCTION_TYPE(Args...);
|
|
// Construct empty.
|
|
GrGLFunction() = default;
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|
GrGLFunction(std::nullptr_t) {}
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|
|
|
// Construct from a simple function pointer.
|
|
GrGLFunction(Fn* fn_ptr) {
|
|
static_assert(sizeof(fn_ptr) <= sizeof(fBuf), "fBuf is too small");
|
|
if (fn_ptr) {
|
|
memcpy(fBuf, &fn_ptr, sizeof(fn_ptr));
|
|
fCall = [](const void* buf, Args... args) {
|
|
return (*(Fn**)buf)(std::forward<Args>(args)...);
|
|
};
|
|
}
|
|
}
|
|
|
|
// Construct from a small closure.
|
|
template <typename Closure>
|
|
GrGLFunction(Closure closure) : GrGLFunction() {
|
|
static_assert(sizeof(Closure) <= sizeof(fBuf), "fBuf is too small");
|
|
#if defined(__APPLE__) // I am having serious trouble getting these to work with all STLs...
|
|
static_assert(std::is_trivially_copyable<Closure>::value, "");
|
|
static_assert(std::is_trivially_destructible<Closure>::value, "");
|
|
#endif
|
|
|
|
memcpy(fBuf, &closure, sizeof(closure));
|
|
fCall = [](const void* buf, Args... args) {
|
|
auto closure = (const Closure*)buf;
|
|
return (*closure)(args...);
|
|
};
|
|
}
|
|
|
|
R operator()(Args... args) const {
|
|
SkASSERT(fCall);
|
|
return fCall(fBuf, std::forward<Args>(args)...);
|
|
}
|
|
|
|
explicit operator bool() const { return fCall != nullptr; }
|
|
|
|
void reset() { fCall = nullptr; }
|
|
|
|
private:
|
|
using Call = R(const void* buf, Args...);
|
|
Call* fCall = nullptr;
|
|
size_t fBuf[4];
|
|
};
|
|
|
|
#endif
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