a2b5b6467f
Now that the path cache is implemented, we can use ccpr everywhere. Modifies ccpr to not cache unless the "fAllowPathMaskCaching" context option is enabled. Adds a small condition to skip complicated paths with more vertices than pixels, simply so we don't regress a couple testcases. Updates skpbench to do three draws before starting the timer, in order to prime the cache. Bug: skia: Change-Id: Ic3a0a2bdad8a22ff6431e77fa4da2b54d6bb9aba Reviewed-on: https://skia-review.googlesource.com/137207 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> |
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.. | ||
__init__.py | ||
_adb_path.py | ||
_adb.py | ||
_benchresult.py | ||
_hardware_android.py | ||
_hardware_nexus_6p.py | ||
_hardware_pixel2.py | ||
_hardware_pixel_c.py | ||
_hardware_pixel.py | ||
_hardware.py | ||
_os_path.py | ||
sheet.py | ||
skiaperf.py | ||
skpbench.cpp | ||
skpbench.py |