skia2/tests/GrFinishedFlushTest.cpp
Robert Phillips 6d344c3069 Update unit tests to accept GrDirectContext
This CL makes it explicit that the unit tests always get a direct context.

It is mainly a mechanical CL.

Change-Id: I49e0628851d9c81eb47386ef978edf905c6469d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299866
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-07-06 15:45:12 +00:00

142 lines
4.8 KiB
C++

/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include <chrono>
#include "include/core/SkCanvas.h"
#include "include/core/SkSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrGpu.h"
using namespace sk_gpu_test;
static void testing_finished_proc(void* ctx) {
int* count = (int*)ctx;
*count += 1;
}
static void busy_wait_for_callback(int* count, int expectedValue, GrContext* ctx,
skiatest::Reporter* reporter) {
// Busy waiting should detect that the work is done.
auto begin = std::chrono::steady_clock::now();
auto end = begin;
do {
ctx->checkAsyncWorkCompletion();
end = std::chrono::steady_clock::now();
} while (*count != expectedValue && (end - begin) < std::chrono::seconds(1));
if (*count != expectedValue) {
ERRORF(reporter, "Expected count failed to reach %d within 1 second of busy waiting.",
expectedValue);
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(FlushFinishedProcTest, reporter, ctxInfo) {
auto ctx = ctxInfo.directContext();
SkImageInfo info =
SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
canvas->clear(SK_ColorGREEN);
auto image = surface->makeImageSnapshot();
ctx->flush();
ctx->submit(true);
int count = 0;
GrFlushInfo flushInfoFinishedProc;
flushInfoFinishedProc.fFinishedProc = testing_finished_proc;
flushInfoFinishedProc.fFinishedContext = (void*)&count;
// There is no work on the surface so flushing may immediately call the finished proc.
surface->flush(flushInfoFinishedProc);
ctx->submit();
REPORTER_ASSERT(reporter, count == 0 || count == 1);
// Busy waiting should detect that the work is done.
busy_wait_for_callback(&count, 1, ctx, reporter);
canvas->clear(SK_ColorRED);
surface->flush(flushInfoFinishedProc);
ctx->submit();
bool expectAsyncCallback =
ctx->backend() == GrBackendApi::kVulkan ||
((ctx->backend() == GrBackendApi::kOpenGL) && ctx->priv().caps()->fenceSyncSupport()) ||
((ctx->backend() == GrBackendApi::kMetal) && ctx->priv().caps()->fenceSyncSupport()) ||
ctx->backend() == GrBackendApi::kDawn ||
ctx->backend() == GrBackendApi::kDirect3D;
if (expectAsyncCallback) {
// On Vulkan the command buffer we just submitted may or may not have finished immediately
// so the finish proc may not have been called.
REPORTER_ASSERT(reporter, count == 1 || count == 2);
} else {
REPORTER_ASSERT(reporter, count == 2);
}
ctx->flush();
ctx->submit(true);
REPORTER_ASSERT(reporter, count == 2);
// Test flushing via the SkImage
canvas->drawImage(image, 0, 0);
image->flush(ctx, flushInfoFinishedProc);
ctx->submit();
if (expectAsyncCallback) {
// On Vulkan the command buffer we just submitted may or may not have finished immediately
// so the finish proc may not have been called.
REPORTER_ASSERT(reporter, count == 2 || count == 3);
} else {
REPORTER_ASSERT(reporter, count == 3);
}
ctx->flush();
ctx->submit(true);
REPORTER_ASSERT(reporter, count == 3);
// Test flushing via the GrContext
canvas->clear(SK_ColorBLUE);
ctx->flush(flushInfoFinishedProc);
ctx->submit();
if (expectAsyncCallback) {
// On Vulkan the command buffer we just submitted may or may not have finished immediately
// so the finish proc may not have been called.
REPORTER_ASSERT(reporter, count == 3 || count == 4);
} else {
REPORTER_ASSERT(reporter, count == 4);
}
ctx->flush();
ctx->submit(true);
REPORTER_ASSERT(reporter, count == 4);
// There is no work on the surface so flushing may immediately call the finished proc.
ctx->flush(flushInfoFinishedProc);
ctx->submit();
REPORTER_ASSERT(reporter, count == 4 || count == 5);
busy_wait_for_callback(&count, 5, ctx, reporter);
count = 0;
int count2 = 0;
canvas->clear(SK_ColorGREEN);
surface->flush(flushInfoFinishedProc);
ctx->submit();
// There is no work to be flushed here so this will return immediately, but make sure the
// finished call from this proc isn't called till the previous surface flush also is finished.
flushInfoFinishedProc.fFinishedContext = (void*)&count2;
ctx->flush(flushInfoFinishedProc);
ctx->submit();
REPORTER_ASSERT(reporter, count <= 1 && count2 <= count);
ctx->flush();
ctx->submit(true);
REPORTER_ASSERT(reporter, count == 1);
REPORTER_ASSERT(reporter, count == count2);
}