c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=9202430b3f4f5275af8eec5cc9d7baa8
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REG_FIDDLE(Path_addRect_2, 256, 128, false, 0) {
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void draw(SkCanvas* canvas) {
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const SkPoint arrow[] = { {5, -5}, {15, -5}, {20, 0}, {15, 5}, {5, 5}, {10, 0} };
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const SkRect rect = {10, 10, 54, 54};
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SkPaint rectPaint;
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rectPaint.setAntiAlias(true);
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rectPaint.setStyle(SkPaint::kStroke_Style);
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SkPaint arrowPaint(rectPaint);
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SkPath arrowPath;
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arrowPath.addPoly(arrow, SK_ARRAY_COUNT(arrow), true);
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arrowPaint.setPathEffect(SkPath1DPathEffect::Make(arrowPath, 176, 0,
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SkPath1DPathEffect::kRotate_Style));
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for (auto direction : { SkPath::kCW_Direction, SkPath::kCCW_Direction } ) {
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for (unsigned start : { 0, 1, 2, 3 } ) {
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SkPath path;
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path.addRect(rect, direction, start);
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canvas->drawPath(path, rectPaint);
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canvas->drawPath(path, arrowPaint);
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canvas->translate(64, 0);
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}
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canvas->translate(-256, 64);
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}
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}
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} // END FIDDLE
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