c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
167 lines
6.1 KiB
C++
167 lines
6.1 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/effects/SkLayerDrawLooper.h"
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#include "include/private/SkArenaAlloc.h"
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#include "src/core/SkBitmapDevice.h"
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#include "src/core/SkDraw.h"
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#include "tests/Test.h"
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static SkBitmap make_bm(int w, int h) {
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SkBitmap bm;
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bm.allocN32Pixels(w, h);
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return bm;
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}
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// TODO: can this be derived from SkBaseDevice?
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class FakeDevice : public SkBitmapDevice {
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public:
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FakeDevice() : INHERITED(make_bm(100, 100), SkSurfaceProps(0, kUnknown_SkPixelGeometry),
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nullptr, nullptr) {
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}
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void drawRect(const SkRect& r, const SkPaint& paint) override {
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fLastMatrix = this->ctm();
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this->INHERITED::drawRect(r, paint);
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}
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SkMatrix fLastMatrix;
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private:
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typedef SkBitmapDevice INHERITED;
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};
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static void test_frontToBack(skiatest::Reporter* reporter) {
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SkLayerDrawLooper::Builder looperBuilder;
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SkLayerDrawLooper::LayerInfo layerInfo;
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// Add the front layer, with the defaults.
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(void)looperBuilder.addLayer(layerInfo);
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// Add the back layer, with some layer info set.
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layerInfo.fOffset.set(10.0f, 20.0f);
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layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
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SkPaint* layerPaint = looperBuilder.addLayer(layerInfo);
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layerPaint->setBlendMode(SkBlendMode::kSrc);
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FakeDevice device;
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SkCanvas canvas(sk_ref_sp(&device));
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SkPaint paint;
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auto looper(looperBuilder.detach());
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SkArenaAlloc alloc{48};
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SkDrawLooper::Context* context = looper->makeContext(&canvas, &alloc);
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// The back layer should come first.
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REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
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REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrc);
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canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
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REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
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REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
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paint.reset();
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// Then the front layer.
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REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
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REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrcOver);
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canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
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REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
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REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
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// Only two layers were added, so that should be the end.
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REPORTER_ASSERT(reporter, !context->next(&canvas, &paint));
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}
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static void test_backToFront(skiatest::Reporter* reporter) {
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SkLayerDrawLooper::Builder looperBuilder;
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SkLayerDrawLooper::LayerInfo layerInfo;
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// Add the back layer, with the defaults.
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(void)looperBuilder.addLayerOnTop(layerInfo);
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// Add the front layer, with some layer info set.
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layerInfo.fOffset.set(10.0f, 20.0f);
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layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
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SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo);
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layerPaint->setBlendMode(SkBlendMode::kSrc);
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FakeDevice device;
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SkCanvas canvas(sk_ref_sp(&device));
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SkPaint paint;
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auto looper(looperBuilder.detach());
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SkArenaAlloc alloc{48};
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SkDrawLooper::Context* context = looper->makeContext(&canvas, &alloc);
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// The back layer should come first.
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REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
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REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrcOver);
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canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
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REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
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REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
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paint.reset();
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// Then the front layer.
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REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
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REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrc);
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canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
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REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
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REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
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// Only two layers were added, so that should be the end.
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REPORTER_ASSERT(reporter, !context->next(&canvas, &paint));
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}
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static void test_mixed(skiatest::Reporter* reporter) {
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SkLayerDrawLooper::Builder looperBuilder;
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SkLayerDrawLooper::LayerInfo layerInfo;
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// Add the back layer, with the defaults.
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(void)looperBuilder.addLayer(layerInfo);
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// Add the front layer, with some layer info set.
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layerInfo.fOffset.set(10.0f, 20.0f);
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layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
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SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo);
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layerPaint->setBlendMode(SkBlendMode::kSrc);
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FakeDevice device;
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SkCanvas canvas(sk_ref_sp(&device));
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SkPaint paint;
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sk_sp<SkDrawLooper> looper(looperBuilder.detach());
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SkArenaAlloc alloc{48};
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SkDrawLooper::Context* context = looper->makeContext(&canvas, &alloc);
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// The back layer should come first.
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REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
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REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrcOver);
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canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
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REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
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REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
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paint.reset();
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// Then the front layer.
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REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
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REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrc);
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canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
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REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
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REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
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// Only two layers were added, so that should be the end.
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REPORTER_ASSERT(reporter, !context->next(&canvas, &paint));
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}
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DEF_TEST(LayerDrawLooper, reporter) {
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test_frontToBack(reporter);
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test_backToFront(reporter);
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test_mixed(reporter);
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}
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