skia2/bench/QuickRejectBench.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

62 lines
1.7 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkCanvas.h"
#include "include/utils/SkRandom.h"
class QuickRejectBench : public Benchmark {
enum { N = 1000000 };
float fFloats[N];
int fInts [N];
const char* onGetName() override { return "quick_reject"; }
bool isSuitableFor(Backend backend) override { return backend != kNonRendering_Backend; }
void onDelayedSetup() override {
SkRandom rand;
for (int i = 0; i < N; ++i) {
fFloats[i] = 300.0f * (rand.nextSScalar1() + 0.5f);
}
}
void onDraw(int loops, SkCanvas* canvas) override {
while (loops --> 0) {
for (int i = 0; i < N - 4; i++) {
if (canvas->quickReject(*(SkRect*)(fFloats+i))) {
fInts[i] = 11;
} else {
fInts[i] = 24;
}
}
}
}
};
DEF_BENCH( return new QuickRejectBench; )
class ConcatBench : public Benchmark {
SkMatrix fMatrix;
const char* onGetName() override { return "concat"; }
bool isSuitableFor(Backend backend) override { return backend != kNonRendering_Backend; }
void onDelayedSetup() override {
SkRandom r;
fMatrix.setScale(5.0f, 5.0f);
fMatrix.setTranslateX(10.0f);
fMatrix.setTranslateY(10.0f);
}
void onDraw(int loops, SkCanvas* canvas) override {
while (loops --> 0) {
canvas->setMatrix(SkMatrix::MakeScale(3.0f));
canvas->concat(fMatrix);
}
}
};
DEF_BENCH( return new ConcatBench; )