skia2/bench/TileBench.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

132 lines
4.2 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkShader.h"
#include "include/core/SkString.h"
static void create_gradient(SkBitmap* bm) {
SkASSERT(1 == bm->width());
const int height = bm->height();
float deltaB = 255.0f / height;
float blue = 255.0f;
for (int y = 0; y < height; y++) {
*bm->getAddr32(0, y) = SkColorSetRGB(0, 0, (U8CPU) blue);
blue -= deltaB;
}
}
// Test out the special case of a tiled 1xN texture. Test out opacity,
// filtering and the different tiling modes
class ConstXTileBench : public Benchmark {
SkPaint fPaint;
SkString fName;
bool fDoFilter;
bool fDoTrans;
bool fDoScale;
static const int kWidth = 1;
static const int kHeight = 300;
public:
ConstXTileBench(SkTileMode xTile,
SkTileMode yTile,
bool doFilter,
bool doTrans,
bool doScale)
: fDoFilter(doFilter)
, fDoTrans(doTrans)
, fDoScale(doScale) {
SkBitmap bm;
bm.allocN32Pixels(kWidth, kHeight, true);
bm.eraseColor(SK_ColorWHITE);
create_gradient(&bm);
fPaint.setShader(bm.makeShader(xTile, yTile));
fName.printf("constXTile_");
static const char* gTileModeStr[kSkTileModeCount] = { "C", "R", "M", "D" };
fName.append(gTileModeStr[(unsigned)xTile]);
fName.append(gTileModeStr[(unsigned)yTile]);
if (doFilter) {
fName.append("_filter");
}
if (doTrans) {
fName.append("_trans");
}
if (doScale) {
fName.append("_scale");
}
}
protected:
virtual const char* onGetName() {
return fName.c_str();
}
virtual void onDraw(int loops, SkCanvas* canvas) {
SkPaint paint(fPaint);
this->setupPaint(&paint);
paint.setFilterQuality(fDoFilter ? kLow_SkFilterQuality
: kNone_SkFilterQuality);
if (fDoTrans) {
paint.setColor(SkColorSetARGB(0x80, 0xFF, 0xFF, 0xFF));
}
SkRect r;
if (fDoScale) {
r = SkRect::MakeWH(SkIntToScalar(2 * 640), SkIntToScalar(2 * 480));
canvas->scale(SK_ScalarHalf, SK_ScalarHalf);
} else {
r = SkRect::MakeWH(SkIntToScalar(640), SkIntToScalar(480));
}
SkPaint bgPaint;
bgPaint.setColor(SK_ColorWHITE);
for (int i = 0; i < loops; i++) {
if (fDoTrans) {
canvas->drawRect(r, bgPaint);
}
canvas->drawRect(r, paint);
}
}
private:
typedef Benchmark INHERITED;
};
// Scaled benches are trending towards free. Seems like caching.
// TODO(mtklein, reed): fix and reenable
//DEF_BENCH(return new ConstXTileBench(SkTileMode::kRepeat, SkTileMode::kRepeat, false, false, true))
DEF_BENCH(return new ConstXTileBench(SkTileMode::kClamp, SkTileMode::kClamp, false, false, false))
//DEF_BENCH(return new ConstXTileBench(SkTileMode::kMirror, SkTileMode::kMirror, false, false, true))
DEF_BENCH(return new ConstXTileBench(SkTileMode::kRepeat, SkTileMode::kRepeat, true, false, false))
//DEF_BENCH(return new ConstXTileBench(SkTileMode::kClamp, SkTileMode::kClamp, true, false, true))
DEF_BENCH(return new ConstXTileBench(SkTileMode::kMirror, SkTileMode::kMirror, true, false, false))
//DEF_BENCH(return new ConstXTileBench(SkTileMode::kRepeat, SkTileMode::kRepeat, false, true, true))
DEF_BENCH(return new ConstXTileBench(SkTileMode::kClamp, SkTileMode::kClamp, false, true, false))
//DEF_BENCH(return new ConstXTileBench(SkTileMode::kMirror, SkTileMode::kMirror, false, true, true))
DEF_BENCH(return new ConstXTileBench(SkTileMode::kRepeat, SkTileMode::kRepeat, true, true, false))
//DEF_BENCH(return new ConstXTileBench(SkTileMode::kClamp, SkTileMode::kClamp, true, true, true))
DEF_BENCH(return new ConstXTileBench(SkTileMode::kMirror, SkTileMode::kMirror, true, true, false))