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mac
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
skia
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add gpu to the default makefile
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2010-12-23 15:00:45 +00:00 |
unix
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http://codereview.appspot.com/4373057/
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2011-04-15 14:48:08 +00:00 |
win
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Use has_gl_extension_from_string in GrGLDefaultInterface_win.cpp (before the GL iface is installed).
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2011-04-12 14:16:21 +00:00 |
app-android.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
FlingState.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
gr_files.mk
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Add GrTexture.cpp to legacy project files
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2011-04-05 17:49:49 +00:00 |
gr_hello_world.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
gr_unittests.cpp
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fix mac build of gr unit test
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2011-04-01 14:51:07 +00:00 |
GrAllocPool.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrAtlas.cpp
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Add lockKeylessTexture() for caching texture without a content key.
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2011-04-25 15:51:06 +00:00 |
GrBinHashKey.h
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Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
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2011-03-31 21:26:24 +00:00 |
GrBufferAllocPool.cpp
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Suppress warnings in GrBufferAllocPool
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2011-04-18 19:07:44 +00:00 |
GrBufferAllocPool.h
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Fix ref leak on GrGpu.
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2011-03-29 20:52:23 +00:00 |
GrClip.cpp
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Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types.
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2011-04-20 15:47:04 +00:00 |
GrContext.cpp
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Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations.
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2011-04-26 13:18:16 +00:00 |
GrCreatePathRenderer_none.cpp
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Add way to determine at link time what path renderer will be used.
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2011-03-25 12:31:16 +00:00 |
GrCreatePathRenderer_tesselated.cpp
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This CL implements a tesselated path renderer, using GLU's libtess. All of the
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2011-03-28 20:47:09 +00:00 |
GrDrawMesh.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrDrawTarget.cpp
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remove static from template functions
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2011-04-19 15:53:12 +00:00 |
GrGLDefaultInterface_none.cpp
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGLEffect.h
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Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
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2011-03-31 21:26:24 +00:00 |
GrGLIndexBuffer.cpp
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrGLInterface.cpp
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGLProgram.cpp
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Adds a build flag for GL to never use vertex attributes that don't have per-vertex values.
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2011-04-19 21:15:09 +00:00 |
GrGLProgram.h
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Adds a build flag for GL to never use vertex attributes that don't have per-vertex values.
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2011-04-19 21:15:09 +00:00 |
GrGLTexture.cpp
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Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA.
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2011-04-11 17:58:48 +00:00 |
GrGLUtil.cpp
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGLVertexBuffer.cpp
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrGpu.cpp
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Add lockKeylessTexture() for caching texture without a content key.
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2011-04-25 15:51:06 +00:00 |
GrGpuFactory.cpp
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGpuGL.cpp
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Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now we always use buffer objects.
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2011-04-25 18:02:58 +00:00 |
GrGpuGL.h
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Add lockKeylessTexture() for caching texture without a content key.
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2011-04-25 15:51:06 +00:00 |
GrGpuGLFixed.cpp
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Adds read pixels to GrTexture and GrRenderTarget
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2011-04-05 17:08:27 +00:00 |
GrGpuGLFixed.h
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Make flush discardable and lazily reset context
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2011-03-10 14:13:19 +00:00 |
GrGpuGLShaders2.cpp
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Fix copy/paste bug that causes stage 0 sample mode to be used for all stages
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2011-04-22 19:22:58 +00:00 |
GrGpuGLShaders2.h
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Adds a build flag for GL to never use vertex attributes that don't have per-vertex values.
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2011-04-19 21:15:09 +00:00 |
GrGpuGLShaders.cpp
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Fix copy/paste bug that causes stage 0 sample mode to be used for all stages
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2011-04-22 19:22:58 +00:00 |
GrGpuGLShaders.h
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Adds a build flag for GL to never use vertex attributes that don't have per-vertex values.
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2011-04-19 21:15:09 +00:00 |
GrInOrderDrawBuffer.cpp
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Make clear a GrDrawTarget virtual method and implement in GrInOrderDrawBuffer
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2011-04-25 19:17:44 +00:00 |
GrMatrix.cpp
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Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects.
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2011-04-25 12:43:45 +00:00 |
GrMemory.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrPath.cpp
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Fix warning about uninit var subpathClosed
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2011-03-07 14:07:01 +00:00 |
GrPathRenderer.cpp
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rename XHelper members to onX
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2011-04-12 15:40:00 +00:00 |
GrPathUtils.cpp
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This CL implements a tesselated path renderer, using GLU's libtess. All of the
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2011-03-28 20:47:09 +00:00 |
GrPathUtils.h
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This CL implements a tesselated path renderer, using GLU's libtess. All of the
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2011-03-28 20:47:09 +00:00 |
GrPrintf_printf.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrRectanizer_fifo.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrRectanizer.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrRedBlackTree.h
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rename XHelper members to onX
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2011-04-12 15:40:00 +00:00 |
GrResource.cpp
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrStencil.cpp
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Add newline to GrStencil.cpp to prevent warning.
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2011-04-18 18:12:50 +00:00 |
GrTesselatedPathRenderer.cpp
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Two optimizations for the tesselated path renderer:
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2011-03-29 17:42:30 +00:00 |
GrTextContext.cpp
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Adds read pixels to GrTexture and GrRenderTarget
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2011-04-05 17:08:27 +00:00 |
GrTextStrike_impl.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTextStrike.cpp
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always flush accumulated draws before we purge the font cache
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2011-04-04 20:06:59 +00:00 |
GrTexture.cpp
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Fix dangling ptr when GrRenderTarget outlives its GrTexture representation
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2011-04-05 21:16:14 +00:00 |
GrTextureCache.cpp
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrTouchGesture.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |