skia2/gpu/src
2011-04-26 13:18:16 +00:00
..
mac Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
skia add gpu to the default makefile 2010-12-23 15:00:45 +00:00
unix http://codereview.appspot.com/4373057/ 2011-04-15 14:48:08 +00:00
win Use has_gl_extension_from_string in GrGLDefaultInterface_win.cpp (before the GL iface is installed). 2011-04-12 14:16:21 +00:00
app-android.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
FlingState.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
gr_files.mk Add GrTexture.cpp to legacy project files 2011-04-05 17:49:49 +00:00
gr_hello_world.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
gr_unittests.cpp fix mac build of gr unit test 2011-04-01 14:51:07 +00:00
GrAllocPool.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAtlas.cpp Add lockKeylessTexture() for caching texture without a content key. 2011-04-25 15:51:06 +00:00
GrBinHashKey.h Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders 2011-03-31 21:26:24 +00:00
GrBufferAllocPool.cpp Suppress warnings in GrBufferAllocPool 2011-04-18 19:07:44 +00:00
GrBufferAllocPool.h Fix ref leak on GrGpu. 2011-03-29 20:52:23 +00:00
GrClip.cpp Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. 2011-04-20 15:47:04 +00:00
GrContext.cpp Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. 2011-04-26 13:18:16 +00:00
GrCreatePathRenderer_none.cpp Add way to determine at link time what path renderer will be used. 2011-03-25 12:31:16 +00:00
GrCreatePathRenderer_tesselated.cpp This CL implements a tesselated path renderer, using GLU's libtess. All of the 2011-03-28 20:47:09 +00:00
GrDrawMesh.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrDrawTarget.cpp remove static from template functions 2011-04-19 15:53:12 +00:00
GrGLDefaultInterface_none.cpp Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLEffect.h Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders 2011-03-31 21:26:24 +00:00
GrGLIndexBuffer.cpp Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrGLInterface.cpp Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLProgram.cpp Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. 2011-04-19 21:15:09 +00:00
GrGLProgram.h Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. 2011-04-19 21:15:09 +00:00
GrGLTexture.cpp Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. 2011-04-11 17:58:48 +00:00
GrGLUtil.cpp Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLVertexBuffer.cpp Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrGpu.cpp Add lockKeylessTexture() for caching texture without a content key. 2011-04-25 15:51:06 +00:00
GrGpuFactory.cpp Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGpuGL.cpp Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now we always use buffer objects. 2011-04-25 18:02:58 +00:00
GrGpuGL.h Add lockKeylessTexture() for caching texture without a content key. 2011-04-25 15:51:06 +00:00
GrGpuGLFixed.cpp Adds read pixels to GrTexture and GrRenderTarget 2011-04-05 17:08:27 +00:00
GrGpuGLFixed.h Make flush discardable and lazily reset context 2011-03-10 14:13:19 +00:00
GrGpuGLShaders2.cpp Fix copy/paste bug that causes stage 0 sample mode to be used for all stages 2011-04-22 19:22:58 +00:00
GrGpuGLShaders2.h Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. 2011-04-19 21:15:09 +00:00
GrGpuGLShaders.cpp Fix copy/paste bug that causes stage 0 sample mode to be used for all stages 2011-04-22 19:22:58 +00:00
GrGpuGLShaders.h Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. 2011-04-19 21:15:09 +00:00
GrInOrderDrawBuffer.cpp Make clear a GrDrawTarget virtual method and implement in GrInOrderDrawBuffer 2011-04-25 19:17:44 +00:00
GrMatrix.cpp Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. 2011-04-25 12:43:45 +00:00
GrMemory.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPath.cpp Fix warning about uninit var subpathClosed 2011-03-07 14:07:01 +00:00
GrPathRenderer.cpp rename XHelper members to onX 2011-04-12 15:40:00 +00:00
GrPathUtils.cpp This CL implements a tesselated path renderer, using GLU's libtess. All of the 2011-03-28 20:47:09 +00:00
GrPathUtils.h This CL implements a tesselated path renderer, using GLU's libtess. All of the 2011-03-28 20:47:09 +00:00
GrPrintf_printf.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRectanizer_fifo.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRectanizer.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRedBlackTree.h rename XHelper members to onX 2011-04-12 15:40:00 +00:00
GrResource.cpp Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrStencil.cpp Add newline to GrStencil.cpp to prevent warning. 2011-04-18 18:12:50 +00:00
GrTesselatedPathRenderer.cpp Two optimizations for the tesselated path renderer: 2011-03-29 17:42:30 +00:00
GrTextContext.cpp Adds read pixels to GrTexture and GrRenderTarget 2011-04-05 17:08:27 +00:00
GrTextStrike_impl.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTextStrike.cpp always flush accumulated draws before we purge the font cache 2011-04-04 20:06:59 +00:00
GrTexture.cpp Fix dangling ptr when GrRenderTarget outlives its GrTexture representation 2011-04-05 21:16:14 +00:00
GrTextureCache.cpp Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrTouchGesture.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00