skia2/tools/debugger/DebugCanvas.cpp
Mike Reed a3a704afa3 Override didTranslate, and add virtual for didScale
This completes pushing through the new virtual didConcat44() to our
subclasses, and introduces didScale() for future optimizations. We
don't call didScale yet, until external subclasses are also updated.

This was derived from https://skia-review.googlesource.com/c/skia/+/263349

bug: skia: 9768
Change-Id: Ia26b48e76e323037082e8f2ee83673c26b99ebed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263702
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-11 02:11:26 +00:00

586 lines
22 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkPicture.h"
#include "include/core/SkTextBlob.h"
#include "include/utils/SkPaintFilterCanvas.h"
#include "src/core/SkCanvasPriv.h"
#include "src/core/SkClipOpPriv.h"
#include "src/core/SkRectPriv.h"
#include "src/utils/SkJSONWriter.h"
#include "tools/debugger/DebugCanvas.h"
#include "tools/debugger/DebugLayerManager.h"
#include "tools/debugger/DrawCommand.h"
#include "include/gpu/GrContext.h"
#include "src/gpu/GrAuditTrail.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrRenderTargetContext.h"
#include <string>
#define SKDEBUGCANVAS_VERSION 1
#define SKDEBUGCANVAS_ATTRIBUTE_VERSION "version"
#define SKDEBUGCANVAS_ATTRIBUTE_COMMANDS "commands"
#define SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL "auditTrail"
namespace {
// Constants used in Annotations by Android for keeping track of layers
static constexpr char kOffscreenLayerDraw[] = "OffscreenLayerDraw";
static constexpr char kSurfaceID[] = "SurfaceID";
} // namespace
class DebugPaintFilterCanvas : public SkPaintFilterCanvas {
public:
DebugPaintFilterCanvas(SkCanvas* canvas) : INHERITED(canvas) {}
protected:
bool onFilter(SkPaint& paint) const override {
paint.setColor(SK_ColorRED);
paint.setAlpha(0x08);
paint.setBlendMode(SkBlendMode::kSrcOver);
return true;
}
void onDrawPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) override {
// We need to replay the picture onto this canvas in order to filter its internal paints.
this->SkCanvas::onDrawPicture(picture, matrix, paint);
}
private:
typedef SkPaintFilterCanvas INHERITED;
};
DebugCanvas::DebugCanvas(int width, int height)
: INHERITED(width, height)
, fOverdrawViz(false)
, fClipVizColor(SK_ColorTRANSPARENT)
, fDrawGpuOpBounds(false)
, fnextDrawPictureLayerId(-1)
, fnextDrawImageRectLayerId(-1) {
// SkPicturePlayback uses the base-class' quickReject calls to cull clipped
// operations. This can lead to problems in the debugger which expects all
// the operations in the captured skp to appear in the debug canvas. To
// circumvent this we create a wide open clip here (an empty clip rect
// is not sufficient).
// Internally, the SkRect passed to clipRect is converted to an SkIRect and
// rounded out. The following code creates a nearly maximal rect that will
// not get collapsed by the coming conversions (Due to precision loss the
// inset has to be surprisingly large).
SkIRect largeIRect = SkRectPriv::MakeILarge();
largeIRect.inset(1024, 1024);
SkRect large = SkRect::Make(largeIRect);
#ifdef SK_DEBUG
SkASSERT(!large.roundOut().isEmpty());
#endif
// call the base class' version to avoid adding a draw command
this->INHERITED::onClipRect(large, kReplace_SkClipOp, kHard_ClipEdgeStyle);
}
DebugCanvas::DebugCanvas(SkIRect bounds) {
DebugCanvas(bounds.width(), bounds.height());
}
DebugCanvas::~DebugCanvas() { fCommandVector.deleteAll(); }
void DebugCanvas::addDrawCommand(DrawCommand* command) { fCommandVector.push_back(command); }
void DebugCanvas::draw(SkCanvas* canvas) {
if (!fCommandVector.isEmpty()) {
this->drawTo(canvas, fCommandVector.count() - 1);
}
}
void DebugCanvas::drawTo(SkCanvas* originalCanvas, int index, int m) {
SkASSERT(!fCommandVector.isEmpty());
SkASSERT(index < fCommandVector.count());
int saveCount = originalCanvas->save();
SkRect windowRect = SkRect::MakeWH(SkIntToScalar(originalCanvas->getBaseLayerSize().width()),
SkIntToScalar(originalCanvas->getBaseLayerSize().height()));
originalCanvas->resetMatrix();
if (!windowRect.isEmpty()) {
originalCanvas->clipRect(windowRect, kReplace_SkClipOp);
}
DebugPaintFilterCanvas filterCanvas(originalCanvas);
SkCanvas* finalCanvas = fOverdrawViz ? &filterCanvas : originalCanvas;
// If we have a GPU backend we can also visualize the op information
GrAuditTrail* at = nullptr;
if (fDrawGpuOpBounds || m != -1) {
// The audit trail must be obtained from the original canvas.
at = this->getAuditTrail(originalCanvas);
}
for (int i = 0; i <= index; i++) {
GrAuditTrail::AutoCollectOps* acb = nullptr;
if (at) {
// We need to flush any pending operations, or they might combine with commands below.
// Previous operations were not registered with the audit trail when they were
// created, so if we allow them to combine, the audit trail will fail to find them.
finalCanvas->flush();
acb = new GrAuditTrail::AutoCollectOps(at, i);
}
if (fCommandVector[i]->isVisible()) {
fCommandVector[i]->execute(finalCanvas);
}
if (at && acb) {
delete acb;
}
}
if (SkColorGetA(fClipVizColor) != 0) {
finalCanvas->save();
#define LARGE_COORD 1000000000
finalCanvas->clipRect(
SkRect::MakeLTRB(-LARGE_COORD, -LARGE_COORD, LARGE_COORD, LARGE_COORD),
kReverseDifference_SkClipOp);
SkPaint clipPaint;
clipPaint.setColor(fClipVizColor);
finalCanvas->drawPaint(clipPaint);
finalCanvas->restore();
}
fMatrix = finalCanvas->getTotalMatrix();
fClip = finalCanvas->getDeviceClipBounds();
finalCanvas->restoreToCount(saveCount);
// draw any ops if required and issue a full reset onto GrAuditTrail
if (at) {
// just in case there is global reordering, we flush the canvas before querying
// GrAuditTrail
GrAuditTrail::AutoEnable ae(at);
finalCanvas->flush();
// we pick three colorblind-safe colors, 75% alpha
static const SkColor kTotalBounds = SkColorSetARGB(0xC0, 0x6A, 0x3D, 0x9A);
static const SkColor kCommandOpBounds = SkColorSetARGB(0xC0, 0xE3, 0x1A, 0x1C);
static const SkColor kOtherOpBounds = SkColorSetARGB(0xC0, 0xFF, 0x7F, 0x00);
// get the render target of the top device (from the original canvas) so we can ignore ops
// drawn offscreen
GrRenderTargetContext* rtc =
originalCanvas->internal_private_accessTopLayerRenderTargetContext();
GrSurfaceProxy::UniqueID proxyID = rtc->asSurfaceProxy()->uniqueID();
// get the bounding boxes to draw
SkTArray<GrAuditTrail::OpInfo> childrenBounds;
if (m == -1) {
at->getBoundsByClientID(&childrenBounds, index);
} else {
// the client wants us to draw the mth op
at->getBoundsByOpsTaskID(&childrenBounds.push_back(), m);
}
// Shift the rects half a pixel, so they appear as exactly 1px thick lines.
finalCanvas->save();
finalCanvas->translate(0.5, -0.5);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
for (int i = 0; i < childrenBounds.count(); i++) {
if (childrenBounds[i].fProxyUniqueID != proxyID) {
// offscreen draw, ignore for now
continue;
}
paint.setColor(kTotalBounds);
finalCanvas->drawRect(childrenBounds[i].fBounds, paint);
for (int j = 0; j < childrenBounds[i].fOps.count(); j++) {
const GrAuditTrail::OpInfo::Op& op = childrenBounds[i].fOps[j];
if (op.fClientID != index) {
paint.setColor(kOtherOpBounds);
} else {
paint.setColor(kCommandOpBounds);
}
finalCanvas->drawRect(op.fBounds, paint);
}
}
finalCanvas->restore();
}
this->cleanupAuditTrail(originalCanvas);
}
void DebugCanvas::deleteDrawCommandAt(int index) {
SkASSERT(index < fCommandVector.count());
delete fCommandVector[index];
fCommandVector.remove(index);
}
DrawCommand* DebugCanvas::getDrawCommandAt(int index) {
SkASSERT(index < fCommandVector.count());
return fCommandVector[index];
}
GrAuditTrail* DebugCanvas::getAuditTrail(SkCanvas* canvas) {
GrAuditTrail* at = nullptr;
GrContext* ctx = canvas->getGrContext();
if (ctx) {
at = ctx->priv().auditTrail();
}
return at;
}
void DebugCanvas::drawAndCollectOps(SkCanvas* canvas) {
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
// loop over all of the commands and draw them, this is to collect reordering
// information
for (int i = 0; i < this->getSize(); i++) {
GrAuditTrail::AutoCollectOps enable(at, i);
fCommandVector[i]->execute(canvas);
}
// in case there is some kind of global reordering
{
GrAuditTrail::AutoEnable ae(at);
canvas->flush();
}
}
}
void DebugCanvas::cleanupAuditTrail(SkCanvas* canvas) {
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
GrAuditTrail::AutoEnable ae(at);
at->fullReset();
}
}
void DebugCanvas::toJSON(SkJSONWriter& writer,
UrlDataManager& urlDataManager,
SkCanvas* canvas) {
this->drawAndCollectOps(canvas);
// now collect json
GrAuditTrail* at = this->getAuditTrail(canvas);
writer.appendS32(SKDEBUGCANVAS_ATTRIBUTE_VERSION, SKDEBUGCANVAS_VERSION);
writer.beginArray(SKDEBUGCANVAS_ATTRIBUTE_COMMANDS);
for (int i = 0; i < this->getSize(); i++) {
writer.beginObject(); // command
this->getDrawCommandAt(i)->toJSON(writer, urlDataManager);
if (at) {
writer.appendName(SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL);
at->toJson(writer, i);
}
writer.endObject(); // command
}
writer.endArray(); // commands
this->cleanupAuditTrail(canvas);
}
void DebugCanvas::toJSONOpsTask(SkJSONWriter& writer, SkCanvas* canvas) {
this->drawAndCollectOps(canvas);
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
GrAuditTrail::AutoManageOpsTask enable(at);
at->toJson(writer);
} else {
writer.beginObject();
writer.endObject();
}
this->cleanupAuditTrail(canvas);
}
void DebugCanvas::setOverdrawViz(bool overdrawViz) { fOverdrawViz = overdrawViz; }
void DebugCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new ClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void DebugCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new ClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void DebugCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new ClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void DebugCanvas::onClipRegion(const SkRegion& region, SkClipOp op) {
this->addDrawCommand(new ClipRegionCommand(region, op));
}
void DebugCanvas::didConcat44(const SkScalar m[16]) {
// TODO
this->INHERITED::didConcat44(m);
}
void DebugCanvas::didScale(SkScalar x, SkScalar y) {
this->didConcat(SkMatrix::MakeScale(x, y));
}
void DebugCanvas::didTranslate(SkScalar x, SkScalar y) {
this->didConcat(SkMatrix::MakeTrans(x, y));
}
void DebugCanvas::didConcat(const SkMatrix& matrix) {
this->addDrawCommand(new ConcatCommand(matrix));
this->INHERITED::didConcat(matrix);
}
void DebugCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) {
// Parse layer-releated annotations added in SkiaPipeline.cpp and RenderNodeDrawable.cpp
// the format of the annotations is <Indicator|RenderNodeId>
SkTArray<SkString> tokens;
SkStrSplit(key, "|", kStrict_SkStrSplitMode, &tokens);
if (tokens.size() == 2) {
if (tokens[0].equals(kOffscreenLayerDraw)) {
// Indicates that the next drawPicture command contains the SkPicture to render the node
// at this id in an offscreen buffer.
fnextDrawPictureLayerId = std::stoi(tokens[1].c_str());
fnextDrawPictureDirtyRect = rect.roundOut();
return; // don't record it
} else if (tokens[0].equals(kSurfaceID)) {
// Indicates that the following drawImageRect should draw the offscreen buffer.
fnextDrawImageRectLayerId = std::stoi(tokens[1].c_str());
return; // don't record it
}
}
this->addDrawCommand(new DrawAnnotationCommand(rect, key, sk_ref_sp(value)));
}
void DebugCanvas::onDrawBitmap(const SkBitmap& bitmap,
SkScalar left,
SkScalar top,
const SkPaint* paint) {
this->addDrawCommand(new DrawBitmapCommand(bitmap, left, top, paint));
}
void DebugCanvas::onDrawBitmapLattice(const SkBitmap& bitmap,
const Lattice& lattice,
const SkRect& dst,
const SkPaint* paint) {
this->addDrawCommand(new DrawBitmapLatticeCommand(bitmap, lattice, dst, paint));
}
void DebugCanvas::onDrawBitmapRect(const SkBitmap& bitmap,
const SkRect* src,
const SkRect& dst,
const SkPaint* paint,
SrcRectConstraint constraint) {
this->addDrawCommand(
new DrawBitmapRectCommand(bitmap, src, dst, paint, (SrcRectConstraint)constraint));
}
void DebugCanvas::onDrawBitmapNine(const SkBitmap& bitmap,
const SkIRect& center,
const SkRect& dst,
const SkPaint* paint) {
this->addDrawCommand(new DrawBitmapNineCommand(bitmap, center, dst, paint));
}
void DebugCanvas::onDrawImage(const SkImage* image,
SkScalar left,
SkScalar top,
const SkPaint* paint) {
this->addDrawCommand(new DrawImageCommand(image, left, top, paint));
}
void DebugCanvas::onDrawImageLattice(const SkImage* image,
const Lattice& lattice,
const SkRect& dst,
const SkPaint* paint) {
this->addDrawCommand(new DrawImageLatticeCommand(image, lattice, dst, paint));
}
void DebugCanvas::onDrawImageRect(const SkImage* image,
const SkRect* src,
const SkRect& dst,
const SkPaint* paint,
SrcRectConstraint constraint) {
if (fnextDrawImageRectLayerId != -1 && fLayerManager) {
// This drawImageRect command would have drawn the offscreen buffer for a layer.
// On Android, we recorded an SkPicture of the commands that drew to the layer.
// To render the layer as it would have looked on the frame this DebugCanvas draws, we need
// to call fLayerManager->getLayerAsImage(id). This must be done just before
// drawTo(command), since it depends on the index into the layer's commands
// (managed by fLayerManager)
// Instead of adding a DrawImageRectCommand, we need a deferred command, that when
// executed, will call drawImageRect(fLayerManager->getLayerAsImage())
this->addDrawCommand(new DrawImageRectLayerCommand(
fLayerManager, fnextDrawImageRectLayerId, fFrame, src, dst, paint, constraint));
} else {
this->addDrawCommand(new DrawImageRectCommand(image, src, dst, paint, constraint));
}
// Reset expectation so next drawImageRect is not special.
fnextDrawImageRectLayerId = -1;
}
void DebugCanvas::onDrawImageNine(const SkImage* image,
const SkIRect& center,
const SkRect& dst,
const SkPaint* paint) {
this->addDrawCommand(new DrawImageNineCommand(image, center, dst, paint));
}
void DebugCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
this->addDrawCommand(new DrawOvalCommand(oval, paint));
}
void DebugCanvas::onDrawArc(const SkRect& oval,
SkScalar startAngle,
SkScalar sweepAngle,
bool useCenter,
const SkPaint& paint) {
this->addDrawCommand(new DrawArcCommand(oval, startAngle, sweepAngle, useCenter, paint));
}
void DebugCanvas::onDrawPaint(const SkPaint& paint) {
this->addDrawCommand(new DrawPaintCommand(paint));
}
void DebugCanvas::onDrawBehind(const SkPaint& paint) {
this->addDrawCommand(new DrawBehindCommand(paint));
}
void DebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
this->addDrawCommand(new DrawPathCommand(path, paint));
}
void DebugCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
this->addDrawCommand(new DrawRegionCommand(region, paint));
}
void DebugCanvas::onDrawPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) {
if (fnextDrawPictureLayerId != -1 && fLayerManager) {
fLayerManager->storeSkPicture(fnextDrawPictureLayerId, fFrame, sk_ref_sp(picture),
fnextDrawPictureDirtyRect);
} else {
this->addDrawCommand(new BeginDrawPictureCommand(picture, matrix, paint));
SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
picture->playback(this);
this->addDrawCommand(new EndDrawPictureCommand(SkToBool(matrix) || SkToBool(paint)));
}
fnextDrawPictureLayerId = -1;
}
void DebugCanvas::onDrawPoints(PointMode mode,
size_t count,
const SkPoint pts[],
const SkPaint& paint) {
this->addDrawCommand(new DrawPointsCommand(mode, count, pts, paint));
}
void DebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
// NOTE(chudy): Messing up when renamed to DrawRect... Why?
addDrawCommand(new DrawRectCommand(rect, paint));
}
void DebugCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
this->addDrawCommand(new DrawRRectCommand(rrect, paint));
}
void DebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
this->addDrawCommand(new DrawDRRectCommand(outer, inner, paint));
}
void DebugCanvas::onDrawTextBlob(const SkTextBlob* blob,
SkScalar x,
SkScalar y,
const SkPaint& paint) {
this->addDrawCommand(
new DrawTextBlobCommand(sk_ref_sp(const_cast<SkTextBlob*>(blob)), x, y, paint));
}
void DebugCanvas::onDrawPatch(const SkPoint cubics[12],
const SkColor colors[4],
const SkPoint texCoords[4],
SkBlendMode bmode,
const SkPaint& paint) {
this->addDrawCommand(new DrawPatchCommand(cubics, colors, texCoords, bmode, paint));
}
void DebugCanvas::onDrawVerticesObject(const SkVertices* vertices,
const SkVertices::Bone bones[],
int boneCount,
SkBlendMode bmode,
const SkPaint& paint) {
// TODO: ANIMATION NOT LOGGED
this->addDrawCommand(
new DrawVerticesCommand(sk_ref_sp(const_cast<SkVertices*>(vertices)), bmode, paint));
}
void DebugCanvas::onDrawAtlas(const SkImage* image,
const SkRSXform xform[],
const SkRect tex[],
const SkColor colors[],
int count,
SkBlendMode bmode,
const SkRect* cull,
const SkPaint* paint) {
this->addDrawCommand(
new DrawAtlasCommand(image, xform, tex, colors, count, bmode, cull, paint));
}
void DebugCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) {
this->addDrawCommand(new DrawShadowCommand(path, rec));
}
void DebugCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) {
this->addDrawCommand(new DrawDrawableCommand(drawable, matrix));
}
void DebugCanvas::onDrawEdgeAAQuad(const SkRect& rect,
const SkPoint clip[4],
QuadAAFlags aa,
const SkColor4f& color,
SkBlendMode mode) {
this->addDrawCommand(new DrawEdgeAAQuadCommand(rect, clip, aa, color, mode));
}
void DebugCanvas::onDrawEdgeAAImageSet(const ImageSetEntry set[],
int count,
const SkPoint dstClips[],
const SkMatrix preViewMatrices[],
const SkPaint* paint,
SrcRectConstraint constraint) {
this->addDrawCommand(new DrawEdgeAAImageSetCommand(
set, count, dstClips, preViewMatrices, paint, constraint));
}
void DebugCanvas::willRestore() {
this->addDrawCommand(new RestoreCommand());
this->INHERITED::willRestore();
}
void DebugCanvas::willSave() {
this->addDrawCommand(new SaveCommand());
this->INHERITED::willSave();
}
SkCanvas::SaveLayerStrategy DebugCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
this->addDrawCommand(new SaveLayerCommand(rec));
(void)this->INHERITED::getSaveLayerStrategy(rec);
// No need for a full layer.
return kNoLayer_SaveLayerStrategy;
}
bool DebugCanvas::onDoSaveBehind(const SkRect* subset) {
// TODO
return false;
}
void DebugCanvas::didSetMatrix(const SkMatrix& matrix) {
this->addDrawCommand(new SetMatrixCommand(matrix));
this->INHERITED::didSetMatrix(matrix);
}
void DebugCanvas::toggleCommand(int index, bool toggle) {
SkASSERT(index < fCommandVector.count());
fCommandVector[index]->setVisible(toggle);
}