skia2/include
Kevin Lubick ef3d6af042 [infra] Add POC Bazel rules for CanvasKit
Many things are not enabled currently (e.g. Skottie, Paragraph),
but we can render many APIs using WebGL.

To turn on Paragraph, etc, we'll need to tackle fonts, which
is a separate effort.

This also changes where the build artifacts go. ./build/ is
easier to deal with than the old way of sticking them in
./npm_build/bin

Change-Id: Ia377360af580a887d03630670438fea2e3157e90
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470682
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-11-12 21:38:46 +00:00
..
android [infra] Add POC Bazel rules for CanvasKit 2021-11-12 21:38:46 +00:00
c Hide legacy drawImage methods 2021-01-20 00:59:26 +00:00
codec [infra] Add initial Bazel rules and files 2021-11-09 12:32:25 +00:00
config [infra] Add initial platforms and constraint values 2021-10-26 18:27:13 +00:00
core Remove GPU V2 2021-11-11 17:11:19 +00:00
docs Remove deprecated fType field in StructureElementNode. 2021-11-08 20:32:27 +00:00
effects In SkRuntimeEffect, replace ConstIterable with SkSpan 2021-11-10 21:09:58 +00:00
encode [infra] Add initial Bazel rules and files 2021-11-09 12:32:25 +00:00
gpu Remove GPU V2 2021-11-11 17:11:19 +00:00
pathops [infra] Add initial Bazel rules and files 2021-11-09 12:32:25 +00:00
ports [infra] Add initial Bazel rules and files 2021-11-09 12:32:25 +00:00
private [infra] Add Bazel rules for codecs. 2021-11-11 20:10:01 +00:00
sksl [infra] Add initial Bazel rules and files 2021-11-09 12:32:25 +00:00
svg [svgcanvas] Add support for relative path encoding 2021-05-11 17:44:59 +00:00
third_party [infra] Add initial Bazel rules and files 2021-11-09 12:32:25 +00:00
utils [infra] Add initial Bazel rules and files 2021-11-09 12:32:25 +00:00
OWNERS Add Bazel folks as owners to BUILD.bazel files 2021-11-09 14:24:54 +00:00