a6841be235
This fixes a large number of SkSL namespaces which were labeled as if they were anonymous, and also a handful of other mislabeled namespaces. Missing namespace-end comments have been added throughout. A number of diffs are just indentation-related (adjusting 1- or 3- space indents to 2-space). Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
195 lines
5.8 KiB
C++
195 lines
5.8 KiB
C++
/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef gmverifier_DEFINED
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#define gmverifier_DEFINED
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#include "include/core/SkColor.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkString.h"
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#include <vector>
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class SkBitmap;
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namespace skiagm {
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class GM;
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namespace verifiers {
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/** Result type for GM verifiers. */
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class VerifierResult {
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public:
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VerifierResult();
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/** Returns true if the result is ok (non-error). */
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bool ok() const;
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/** Returns reference to any message associated with the result. */
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const SkString& message() const;
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/** Constructs an "ok" (non-error) result. */
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static VerifierResult Ok();
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/** Constructs a "fail" (error) result with a specific message. */
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static VerifierResult Fail(const SkString& msg);
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private:
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/** Underlying error code. */
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enum class Code {
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kOk, kFail
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};
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/** Result code */
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Code fCode;
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/** Result message (may be empty). */
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SkString fMessage;
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/** Private constructor for a result with a specific code and message. */
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VerifierResult(Code code, const SkString& msg);
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};
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/**
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* Abstract base class for GM verifiers. A verifier checks the rendered output image of a GM.
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*
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* Different verifiers perform different types of transforms and checks. Verifiers may check the
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* output of a GM against a given "golden" image which represents the correct output, or just
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* check the output image of the GM by itself.
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*
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* Most verifiers have configurable fuzziness in the comparisons performed against the golden image.
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*
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* Subclasses should inherit from one of StandaloneVerifier or GoldImageVerifier instead of
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* directly from this base class.
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*/
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class GMVerifier {
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public:
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GMVerifier() = delete;
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virtual ~GMVerifier();
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/** Returns the human-friendly name of the verifier. */
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virtual SkString name() const = 0;
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/** Returns true if this verifier needs the gold image as input. */
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bool needsGoldImage() const;
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/**
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* Runs the verifier. This method should be used if the verifier needs the gold image as input.
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*
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* @param gold Bitmap containing the "correct" image.
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* @param actual Bitmap containing rendered output of a GM.
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* @return Ok if the verification passed, or an error if not.
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*/
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VerifierResult verify(const SkBitmap& gold, const SkBitmap& actual);
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/**
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* Runs the verifier.
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*
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* @param actual Bitmap containing rendered output of a GM.
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* @return Ok if the verification passed, or an error if not.
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*/
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VerifierResult verify(const SkBitmap& actual);
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/** Renders the GM using the "golden" configuration. This is common across all GMs/verifiers. */
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static SkBitmap RenderGoldBmp(skiagm::GM* gm, const SkColorInfo& colorInfo);
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/**
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* Gets the color information that all verifier inputs should be transformed into.
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*
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* The primary reason for having a single shared colorspace/color type is making per-pixel
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* comparisons easier. Both the image under test and gold image are transformed into a shared
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* colorspace which allows for getting per-pixel colors in SkColor4f.
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*/
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static SkColorInfo VerifierColorInfo();
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protected:
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/** The type of input required for the verifier. */
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enum class InputType {
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kGoldImageRequired, kStandalone
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};
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/** Set depending if the verifier needs a golden image as an input. */
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InputType fInputType;
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/** Constructor. */
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GMVerifier(InputType inputType);
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/** Implementation of the verification. */
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virtual VerifierResult verifyWithGold(
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const SkIRect& region, const SkBitmap& gold, const SkBitmap& actual) = 0;
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/** Implementation of the verification. */
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virtual VerifierResult verify(const SkIRect& region, const SkBitmap& actual) = 0;
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/** Returns an error result formatted appropriately. */
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VerifierResult makeError(const SkString& msg) const;
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};
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/**
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* A verifier that operates standalone on the given input image (no comparison against a golden
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* image).
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*/
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class StandaloneVerifier : public GMVerifier {
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public:
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StandaloneVerifier() : GMVerifier(InputType::kStandalone) {}
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protected:
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VerifierResult verifyWithGold(const SkIRect&, const SkBitmap&, const SkBitmap&) final {
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return makeError(SkString("Verifier does not accept gold image input"));
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}
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};
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/**
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* A verifier that operates compares input image against a golden image.
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*/
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class GoldImageVerifier : public GMVerifier {
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public:
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GoldImageVerifier() : GMVerifier(InputType::kGoldImageRequired) {}
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protected:
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VerifierResult verify(const SkIRect&, const SkBitmap&) final {
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return makeError(SkString("Verifier does not accept standalone input"));
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}
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};
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/** A list of GM verifiers. */
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class VerifierList {
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public:
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/** Constructs a VerifierList with the given gm instance. */
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explicit VerifierList(GM* gm);
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/** Adds a verifier to the list of verifiers. */
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void add(std::unique_ptr<GMVerifier> verifier);
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/**
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* Runs all verifiers against the given input. If any verifiers fail, returns the first error.
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* Else, returns ok. This version can be used if no verifiers in the list require the gold
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* image as input.
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*/
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VerifierResult verifyAll(const SkColorInfo& colorInfo, const SkBitmap& actual);
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private:
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/** The parent GM instance of this VerifierList. */
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GM* fGM;
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/** The list of verifiers. */
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std::vector<std::unique_ptr<GMVerifier>> fVerifiers;
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/** After running, set to the first verifier that failed, or nullptr if none failed. */
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const GMVerifier* fFailedVerifier;
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/** Returns true if any verifiers in the list need the gold image as input. */
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bool needsGoldImage() const;
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};
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} // namespace verifiers
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} // namespace skiagm
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#endif
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