skia2/debugger/QT/SkGLWidget.cpp
Brian Salomon bdecacfbe4 Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""""
This reverts commit 3a2cc2c2ec.

Fix code with samplecnt=0 that slipped in between trybots/CQ and landing of previous version

Change-Id: Iab19f2e8d1e9901601c8c76244d7a88c5d707fab
Reviewed-on: https://skia-review.googlesource.com/103181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-03 01:59:59 +00:00

104 lines
3.0 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkGLWidget.h"
#if SK_SUPPORT_GPU
SkGLWidget::SkGLWidget(SkDebugger* debugger) : QGLWidget() {
fDebugger = debugger;
}
SkGLWidget::~SkGLWidget() {
}
void SkGLWidget::setSampleCount(int sampleCount) {
QGLFormat currentFormat = format();
currentFormat.setSampleBuffers(sampleCount > 1);
currentFormat.setSamples(sampleCount);
setFormat(currentFormat);
}
void SkGLWidget::initializeGL() {
if (!fCurIntf) {
fCurIntf = GrGLMakeNativeInterface();
}
if (!fCurIntf) {
return;
}
// The call may come multiple times, for example after setSampleCount(). The QGLContext will be
// different, but we do not have a mechanism to catch the destroying of QGLContext, so that
// proper resource cleanup could be made.
if (fCurContext) {
fCurContext->abandonContext();
}
fGpuSurface = nullptr;
fCanvas = nullptr;
fCurContext = GrContext::MakeGL(fCurIntf.get());
}
void SkGLWidget::createRenderTarget() {
if (!fCurContext) {
return;
}
glDisable(GL_SCISSOR_TEST);
glStencilMask(0xffffffff);
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
fCurContext->resetContext();
GrBackendRenderTarget backendRenderTarget = this->getBackendRenderTarget();
SkColorType colorType;
if (kRGBA_8888_GrPixelConfig == kSkia8888_GrPixelConfig) {
colorType = kRGBA_8888_SkColorType;
} else {
colorType = kBGRA_8888_SkColorType;
}
fGpuSurface = SkSurface::MakeFromBackendRenderTarget(fCurContext.get(), backendRenderTarget,
kBottomLeft_GrSurfaceOrigin, colorType,
nullptr, nullptr);
fCanvas = fGpuSurface->getCanvas();
}
void SkGLWidget::resizeGL(int w, int h) {
SkASSERT(w == this->width() && h == this->height());
this->createRenderTarget();
}
void SkGLWidget::paintGL() {
if (!this->isHidden() && fCanvas) {
fCurContext->resetContext();
fDebugger->draw(fCanvas);
// TODO(chudy): Implement an optional flush button in Gui.
fCanvas->flush();
Q_EMIT drawComplete();
}
}
GrBackendRenderTarget SkGLWidget::getBackendRenderTarget() {
GrGLFramebufferInfo info;
int stencilBits;
int sampleCnt;
GR_GL_GetIntegerv(fCurIntf.get(), GR_GL_FRAMEBUFFER_BINDING, &info.fFBOID);
GR_GL_GetIntegerv(fCurIntf.get(), GR_GL_SAMPLES, &sampleCnt);
sampleCnt = SkTMax(sampleCnt, 1);
GR_GL_GetIntegerv(fCurIntf.get(), GR_GL_STENCIL_BITS, &stencilBits);
// We are on desktop so we assume the internal config is RGBA
info.fFormat = GR_GL_RGBA8;
return GrBackendRenderTarget(SkScalarRoundToInt(this->width()),
SkScalarRoundToInt(this->height()),
sampleCnt,
stencilBits,
info);
}
#endif