9a5762052a
Change-Id: If896d8a06fcf1bf1859a486f16e9f56fd184c0c0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459196 Reviewed-by: Robert Phillips <robertphillips@google.com>
364 lines
13 KiB
C++
364 lines
13 KiB
C++
/*
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include <set>
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#include <string>
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#include <emscripten.h>
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#include <emscripten/bind.h>
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#include <emscripten/html5.h>
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkData.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkStream.h"
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#include "include/core/SkSurface.h"
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#include "include/gpu/GrContextOptions.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/gl/GrGLInterface.h"
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#include "include/gpu/gl/GrGLTypes.h"
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#include "modules/canvaskit/WasmCommon.h"
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#include "src/core/SkFontMgrPriv.h"
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#include "src/core/SkMD5.h"
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#include "tests/Test.h"
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#include "tools/HashAndEncode.h"
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#include "tools/ResourceFactory.h"
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#include "tools/flags/CommandLineFlags.h"
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#include "tools/fonts/TestFontMgr.h"
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using namespace emscripten;
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/**
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* Returns a JS array of strings containing the names of the registered GMs. GMs are only registered
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* when their source is included in the "link" step, not if they are in something like libgm.a.
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* The names are also logged to the console.
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*/
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static JSArray ListGMs() {
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SkDebugf("Listing GMs\n");
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JSArray gms = emscripten::val::array();
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for (skiagm::GMFactory fact : skiagm::GMRegistry::Range()) {
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std::unique_ptr<skiagm::GM> gm(fact());
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SkDebugf("gm %s\n", gm->getName());
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gms.call<void>("push", std::string(gm->getName()));
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}
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return gms;
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}
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static std::unique_ptr<skiagm::GM> getGMWithName(std::string name) {
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for (skiagm::GMFactory fact : skiagm::GMRegistry::Range()) {
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std::unique_ptr<skiagm::GM> gm(fact());
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if (gm->getName() == name) {
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return gm;
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}
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}
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return nullptr;
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}
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/**
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* Sets the given WebGL context to be "current" and then creates a GrDirectContext from that
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* context.
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*/
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static sk_sp<GrDirectContext> MakeGrContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context)
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{
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EMSCRIPTEN_RESULT r = emscripten_webgl_make_context_current(context);
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if (r < 0) {
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printf("failed to make webgl context current %d\n", r);
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return nullptr;
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}
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// setup GrDirectContext
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auto interface = GrGLMakeNativeInterface();
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// setup contexts
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sk_sp<GrDirectContext> dContext((GrDirectContext::MakeGL(interface)));
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return dContext;
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}
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static std::set<std::string> gKnownDigests;
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static void LoadKnownDigest(std::string md5) {
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gKnownDigests.insert(md5);
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}
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static std::map<std::string, sk_sp<SkData>> gResources;
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static sk_sp<SkData> getResource(const char* name) {
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auto it = gResources.find(name);
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if (it == gResources.end()) {
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SkDebugf("Resource %s not found\n", name);
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return nullptr;
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}
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return it->second;
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}
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static void LoadResource(std::string name, WASMPointerU8 bPtr, size_t len) {
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const uint8_t* bytes = reinterpret_cast<const uint8_t*>(bPtr);
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auto data = SkData::MakeFromMalloc(bytes, len);
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gResources[name] = std::move(data);
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if (!gResourceFactory) {
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gResourceFactory = getResource;
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}
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}
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/**
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* Runs the given GM and returns a JS object. If the GM was successful, the object will have the
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* following properties:
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* "png" - a Uint8Array of the PNG data extracted from the surface.
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* "hash" - a string which is the md5 hash of the pixel contents and the metadata.
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*/
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static JSObject RunGM(sk_sp<GrDirectContext> ctx, std::string name) {
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JSObject result = emscripten::val::object();
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auto gm = getGMWithName(name);
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if (!gm) {
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SkDebugf("Could not find gm with name %s\n", name.c_str());
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return result;
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}
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// TODO(kjlubick) make these configurable somehow. This probably makes sense to do as function
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// parameters.
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auto alphaType = SkAlphaType::kPremul_SkAlphaType;
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auto colorType = SkColorType::kN32_SkColorType;
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SkISize size = gm->getISize();
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SkImageInfo info = SkImageInfo::Make(size, colorType, alphaType);
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sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(ctx.get(),
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SkBudgeted::kYes,
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info, 0,
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kBottomLeft_GrSurfaceOrigin,
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nullptr, true));
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if (!surface) {
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SkDebugf("Could not make surface\n");
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return result;
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}
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auto canvas = surface->getCanvas();
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gm->onceBeforeDraw();
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SkString msg;
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// Based on GMSrc::draw from DM.
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auto gpuSetupResult = gm->gpuSetup(ctx.get(), canvas, &msg);
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if (gpuSetupResult == skiagm::DrawResult::kFail) {
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SkDebugf("Error with gpu setup for gm %s: %s\n", name.c_str(), msg.c_str());
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return result;
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} else if (gpuSetupResult == skiagm::DrawResult::kSkip) {
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return result;
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}
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auto drawResult = gm->draw(canvas, &msg);
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if (drawResult == skiagm::DrawResult::kFail) {
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SkDebugf("Error with gm %s: %s\n", name.c_str(), msg.c_str());
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return result;
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} else if (drawResult == skiagm::DrawResult::kSkip) {
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return result;
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}
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surface->flushAndSubmit(true);
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// Based on GPUSink::readBack
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SkBitmap bitmap;
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bitmap.allocPixels(info);
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if (!canvas->readPixels(bitmap, 0, 0)) {
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SkDebugf("Could not read pixels back\n");
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return result;
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}
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// Now we need to encode to PNG and get the md5 hash of the pixels (and colorspace and stuff).
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// This is based on Task::Run from DM.cpp
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std::unique_ptr<HashAndEncode> hashAndEncode = std::make_unique<HashAndEncode>(bitmap);
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SkString md5;
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SkMD5 hash;
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hashAndEncode->feedHash(&hash);
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SkMD5::Digest digest = hash.finish();
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for (int i = 0; i < 16; i++) {
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md5.appendf("%02x", digest.data[i]);
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}
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auto ok = gKnownDigests.find(md5.c_str());
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if (ok == gKnownDigests.end()) {
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// We only need to decode the image if it is "interesting", that is, we have not written it
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// before to disk and uploaded it to gold.
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SkDynamicMemoryWStream stream;
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// We do not need to include the keys because they are optional - they are not read by Gold.
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CommandLineFlags::StringArray empty;
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hashAndEncode->encodePNG(&stream, md5.c_str(), empty, empty);
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auto data = stream.detachAsData();
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// This is the cleanest way to create a new Uint8Array with a copy of the data that is not
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// in the WASM heap. kjlubick tried returning a pointer inside an SkData, but that lead to
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// some use after free issues. By making the copy using the JS transliteration, we don't
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// risk the SkData object being cleaned up before we make the copy.
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Uint8Array pngData = emscripten::val(
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// https://emscripten.org/docs/porting/connecting_cpp_and_javascript/embind.html#memory-views
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typed_memory_view(data->size(), data->bytes())
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).call<Uint8Array>("slice"); // slice with no args makes a copy of the memory view.
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result.set("png", pngData);
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gKnownDigests.emplace(md5.c_str());
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}
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result.set("hash", md5.c_str());
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return result;
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}
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static JSArray ListTests() {
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SkDebugf("Listing Tests\n");
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JSArray tests = emscripten::val::array();
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for (auto test : skiatest::TestRegistry::Range()) {
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SkDebugf("test %s\n", test.fName);
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tests.call<void>("push", std::string(test.fName));
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}
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return tests;
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}
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static skiatest::Test getTestWithName(std::string name, bool* ok) {
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for (auto test : skiatest::TestRegistry::Range()) {
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if (name == test.fName) {
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*ok = true;
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return test;
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}
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}
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*ok = false;
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return skiatest::Test(nullptr, /*gpu*/ false, /*graphite*/ false, nullptr);
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}
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// Based on DM.cpp:run_test
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struct WasmReporter : public skiatest::Reporter {
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WasmReporter(std::string name, JSObject result): fName(name), fResult(result){}
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void reportFailed(const skiatest::Failure& failure) override {
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SkDebugf("Test %s failed: %s\n", fName.c_str(), failure.toString().c_str());
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fResult.set("result", "failed");
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fResult.set("msg", failure.toString().c_str());
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}
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std::string fName;
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JSObject fResult;
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};
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/**
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* Runs the given Test and returns a JS object. If the Test was located, the object will have the
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* following properties:
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* "result" : One of "passed", "failed", "skipped".
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* "msg": May be non-empty on failure
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*/
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static JSObject RunTest(std::string name) {
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JSObject result = emscripten::val::object();
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bool ok = false;
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auto test = getTestWithName(name, &ok);
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if (!ok) {
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SkDebugf("Could not find test with name %s\n", name.c_str());
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return result;
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}
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GrContextOptions grOpts;
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if (test.fNeedsGpu) {
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result.set("result", "passed"); // default to passing - the reporter will mark failed.
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WasmReporter reporter(name, result);
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test.modifyGrContextOptions(&grOpts);
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test.run(&reporter, grOpts);
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return result;
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}
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result.set("result", "passed"); // default to passing - the reporter will mark failed.
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WasmReporter reporter(name, result);
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test.run(&reporter, grOpts);
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return result;
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}
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namespace skiatest {
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using ContextType = sk_gpu_test::GrContextFactory::ContextType;
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// These are the supported GrContextTypeFilterFn
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bool IsGLContextType(ContextType ct) {
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return GrBackendApi::kOpenGL == sk_gpu_test::GrContextFactory::ContextTypeBackend(ct);
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}
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bool IsRenderingGLContextType(ContextType ct) {
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return IsGLContextType(ct) && sk_gpu_test::GrContextFactory::IsRenderingContext(ct);
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}
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bool IsMockContextType(ContextType ct) {
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return ct == ContextType::kMock_ContextType;
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}
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// These are not supported
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bool IsVulkanContextType(ContextType) {return false;}
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bool IsMetalContextType(ContextType) {return false;}
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bool IsDirect3DContextType(ContextType) {return false;}
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bool IsDawnContextType(ContextType) {return false;}
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void RunWithGPUTestContexts(GrContextTestFn* test, GrContextTypeFilterFn* contextTypeFilter,
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Reporter* reporter, const GrContextOptions& options) {
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for (auto contextType : {ContextType::kGLES_ContextType, ContextType::kMock_ContextType}) {
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if (contextTypeFilter && !(*contextTypeFilter)(contextType)) {
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continue;
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}
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sk_gpu_test::GrContextFactory factory(options);
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sk_gpu_test::ContextInfo ctxInfo = factory.getContextInfo(contextType);
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REPORTER_ASSERT(reporter, ctxInfo.directContext() != nullptr);
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if (!ctxInfo.directContext()) {
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return;
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}
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ctxInfo.testContext()->makeCurrent();
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// From DMGpuTestProcs.cpp
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(*test)(reporter, ctxInfo);
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// Sync so any release/finished procs get called.
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ctxInfo.directContext()->flushAndSubmit(/*sync*/true);
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}
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}
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} // namespace skiatest
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namespace {
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// A GLtestContext that we can return from CreatePlatformGLTestContext below.
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// It doesn't have to do anything WebGL-specific that I know of but we can't return
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// a GLTestContext because it has pure virtual methods that need to be implemented.
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class WasmWebGlTestContext : public sk_gpu_test::GLTestContext {
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public:
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WasmWebGlTestContext() {}
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~WasmWebGlTestContext() override {
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this->teardown();
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}
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// We assume WebGL only has one context and that it is always current.
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// Therefore these context related functions return null intentionally.
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// It's possible that more tests will pass if these were correctly implemented.
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std::unique_ptr<GLTestContext> makeNew() const override {
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// This is supposed to create a new GL context in a new GLTestContext.
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// Specifically for tests that do not want to re-use the existing one.
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return nullptr;
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}
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void onPlatformMakeNotCurrent() const override { }
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void onPlatformMakeCurrent() const override { }
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std::function<void()> onPlatformGetAutoContextRestore() const override {
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return nullptr;
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}
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GrGLFuncPtr onPlatformGetProcAddress(const char* procName) const override {
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return nullptr;
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}
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};
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} // namespace
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namespace sk_gpu_test {
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GLTestContext *CreatePlatformGLTestContext(GrGLStandard forcedGpuAPI,
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GLTestContext *shareContext) {
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return new WasmWebGlTestContext();
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}
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} // namespace sk_gpu_test
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void Init() {
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// Use the portable fonts.
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gSkFontMgr_DefaultFactory = &ToolUtils::MakePortableFontMgr;
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}
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EMSCRIPTEN_BINDINGS(GMs) {
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function("Init", &Init);
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function("ListGMs", &ListGMs);
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function("ListTests", &ListTests);
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function("LoadKnownDigest", &LoadKnownDigest);
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function("_LoadResource", &LoadResource);
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function("MakeGrContext", &MakeGrContext);
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function("RunGM", &RunGM);
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function("RunTest", &RunTest);
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class_<GrDirectContext>("GrDirectContext")
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.smart_ptr<sk_sp<GrDirectContext>>("sk_sp<GrDirectContext>");
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}
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