d969932474
There were two copies of a Nima "player" and this moves them out of samplecode/ and viewer/ to experimental/ where it is a bit more accessible (e.g. for WebAssembly). Bug: skia: Change-Id: I05419a352f0d13d16b462a374578107513eb1243 Reviewed-on: https://skia-review.googlesource.com/c/166441 Commit-Queue: Kevin Lubick <kjlubick@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef NIMASlide_DEFINED
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#define NIMASlide_DEFINED
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#include "Slide.h"
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#include "SkCanvas.h"
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#include "SkVertices.h"
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#include "nima/NimaActor.h"
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class NIMASlide : public Slide {
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public:
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NIMASlide(const SkString& name, const SkString& path);
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~NIMASlide() override;
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SkISize getDimensions() const override;
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void draw(SkCanvas* canvas) override;
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void load(SkScalar winWidth, SkScalar winHeight) override;
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void unload() override;
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bool animate(const SkAnimTimer& timer) override;
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bool onChar(SkUnichar c) override;
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bool onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState state,
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uint32_t modifiers) override;
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private:
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void resetActor();
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void renderGUI();
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private:
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std::string fBasePath;
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std::unique_ptr<NimaActor> fActor;
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int fAnimationIndex;
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bool fPlaying;
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float fTime;
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uint32_t fRenderFlags;
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};
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#endif
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