4efaf5e9fe
This reverts commit21f8b51099
. Reason for revert: D3D traced resource assert from unit test Original change's description: > Revert "Revert "Use ManagedBackendTexture in place of TestUtils backend texture helpers."" > > This reverts commitf625e4ce45
. > > Change-Id: Id73c53ec7ab8d4a5951712dc150d86e6349addbf > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325658 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=egdaniel@google.com,bsalomon@google.com # Not skipping CQ checks because this is a reland. Change-Id: I407f1d522d5c4f28d070cc2ce87af7faffca11fd Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325860 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
26 lines
893 B
C++
26 lines
893 B
C++
/*
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkRefCnt.h"
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#include "include/gpu/GrTypes.h"
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class GrDirectContext;
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class SkImage;
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class SkPixmap;
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namespace sk_gpu_test {
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/**
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* Creates a backend texture with pixmap contents and wraps it in a SkImage that safely deletes
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* the texture when it goes away. Unlike using makeTextureImage() on a non-GPU image, this will
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* fail rather than fallback if the pixmaps's color type doesn't map to a supported texture format.
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* For testing purposes the texture can be made renderable to exercise different code paths for
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* renderable textures/formats.
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*/
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sk_sp<SkImage> MakeBackendTextureImage(GrDirectContext*, const SkPixmap&,
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GrRenderable, GrSurfaceOrigin);
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} // namespace sk_gpu_test
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