skia2/modules/particles/include/SkParticleDrawable.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

32 lines
815 B
C++

/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkParticleDrawable_DEFINED
#define SkParticleDrawable_DEFINED
#include "modules/particles/include/SkReflected.h"
class SkCanvas;
struct SkParticleState;
class SkPaint;
class SkString;
class SkParticleDrawable : public SkReflected {
public:
REFLECTED_ABSTRACT(SkParticleDrawable, SkReflected)
virtual void draw(SkCanvas* canvas, const SkParticleState particles[], int count,
const SkPaint* paint) = 0;
static void RegisterDrawableTypes();
static sk_sp<SkParticleDrawable> MakeCircle(int radius);
static sk_sp<SkParticleDrawable> MakeImage(const SkString& path, int cols, int rows);
};
#endif // SkParticleEffect_DEFINED