skia2/include/views/SkOSWindow_iOS.h
Mike Klein 7d3028818e GN: iOS basics
This doesn't create any apps or bundles or sign anything, but it all compiles and links.

Note the awkward transitional hack I used to make each tool's tool_main() serve as the real main() again when built with GN, while keeping the existing setup with GYP.  Fun...

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4350

Change-Id: I632753d5d8e5848380854f413bf5905d676bfcf4
Reviewed-on: https://skia-review.googlesource.com/4350
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2016-11-03 19:31:50 +00:00

51 lines
1.2 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOSWindow_iOS_DEFINED
#define SkOSWindow_iOS_DEFINED
#include "SkWindow.h"
class SkOSWindow : public SkWindow {
public:
SkOSWindow(void* hwnd);
~SkOSWindow();
void* getHWND() const { return fHWND; }
enum SkBackEndTypes {
kNone_BackEndType,
kNativeGL_BackEndType,
};
void release();
bool attach(SkBackEndTypes attachType, int msaaSampleCount, bool deepColor,
AttachmentInfo*);
void present();
bool makeFullscreen() { return true; }
void closeWindow() { /* Not impl yet */ }
void setVsync(bool) { /* Can't turn off vsync? */ }
protected:
// overrides from SkEventSink
virtual bool onEvent(const SkEvent& evt);
// overrides from SkWindow
virtual void onHandleInval(const SkIRect&);
// overrides from SkView
virtual void onAddMenu(const SkOSMenu*);
virtual void onUpdateMenu(const SkOSMenu*);
virtual void onSetTitle(const char[]);
private:
void* fHWND;
bool fInvalEventIsPending;
void* fNotifier;
typedef SkWindow INHERITED;
};
#endif