7d3028818e
This doesn't create any apps or bundles or sign anything, but it all compiles and links. Note the awkward transitional hack I used to make each tool's tool_main() serve as the real main() again when built with GN, while keeping the existing setup with GYP. Fun... BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4350 Change-Id: I632753d5d8e5848380854f413bf5905d676bfcf4 Reviewed-on: https://skia-review.googlesource.com/4350 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkOSWindow_iOS_DEFINED
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#define SkOSWindow_iOS_DEFINED
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#include "SkWindow.h"
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class SkOSWindow : public SkWindow {
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public:
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SkOSWindow(void* hwnd);
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~SkOSWindow();
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void* getHWND() const { return fHWND; }
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enum SkBackEndTypes {
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kNone_BackEndType,
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kNativeGL_BackEndType,
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};
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void release();
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bool attach(SkBackEndTypes attachType, int msaaSampleCount, bool deepColor,
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AttachmentInfo*);
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void present();
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bool makeFullscreen() { return true; }
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void closeWindow() { /* Not impl yet */ }
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void setVsync(bool) { /* Can't turn off vsync? */ }
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protected:
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// overrides from SkEventSink
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virtual bool onEvent(const SkEvent& evt);
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// overrides from SkWindow
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virtual void onHandleInval(const SkIRect&);
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// overrides from SkView
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virtual void onAddMenu(const SkOSMenu*);
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virtual void onUpdateMenu(const SkOSMenu*);
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virtual void onSetTitle(const char[]);
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private:
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void* fHWND;
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bool fInvalEventIsPending;
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void* fNotifier;
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typedef SkWindow INHERITED;
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};
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#endif
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