ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
12 lines
289 B
Plaintext
12 lines
289 B
Plaintext
float2 v1 = float2(1);
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float2 v2 = float2(1, 2);
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float2 v3 = float2(float2(1));
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float3 v4 = float3(float2(1), 1.0);
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int2 v5 = int2(1);
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int2 v6 = int2(float2(1, 2));
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float2 v7 = float2(int2(1, 2));
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void main() {
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sk_FragColor.r = half(v1.x + v2.x + v3.x + v4.x + v5.x + v6.x + v7.x);
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}
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