skia2/third_party
Zhenyao Mo 4f17b60208 Use Dawn's BUILD.gn instead of defining another one for Skia.
Bug: chromium:1064305

Change-Id: I10ca629ff88a5492bb9f89075f6d92094340ff55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282076
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Zhenyao Mo <zmo@google.com>
2020-04-13 23:26:31 +00:00
..
angle2 reformat GN files 2020-04-01 23:23:03 +00:00
cpu-features reformat GN files 2020-04-01 23:23:03 +00:00
dng_sdk
etc1 AFAICT, only gm/etc1 uses third_party/etc1 2019-04-24 18:57:58 +00:00
expat
freetype2 reformat GN files 2020-04-01 23:23:03 +00:00
glslang reformat GN files 2020-04-01 23:23:03 +00:00
harfbuzz reformat GN files 2020-04-01 23:23:03 +00:00
icu reformat GN files 2020-04-01 23:23:03 +00:00
imgui
libjpeg-turbo build libjpeg-turbo with -DUSE_CLZ_INTRINSIC 2020-01-02 18:06:36 +00:00
libmicrohttpd
libpng reformat GN files 2020-04-01 23:23:03 +00:00
libsdl
libwebp reformat GN files 2020-04-01 23:23:03 +00:00
lua
native_app_glue reformat GN files 2020-04-01 23:23:03 +00:00
opencl
piex
sfntly reformat GN files 2020-04-01 23:23:03 +00:00
shaderc Use Dawn's BUILD.gn instead of defining another one for Skia. 2020-04-13 23:26:31 +00:00
skcms Roll skia/third_party/skcms bd0abcd0646a..60d5d65325e6 (1 commits) 2020-04-03 17:12:44 +00:00
spirv-cross Roll Dawn and add dependencies 2020-03-30 18:52:06 +00:00
spirv-headers
spirv-tools reformat GN files 2020-04-01 23:23:03 +00:00
vulkanmemoryallocator
wuffs reformat GN files 2020-04-01 23:23:03 +00:00
zlib reformat GN files 2020-04-01 23:23:03 +00:00
BUILD.gn
README
third_party.gni Mark dawn and shaderc as third_party. 2020-04-03 20:46:14 +00:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.