c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
137 lines
5.0 KiB
C++
137 lines
5.0 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "GrContextOptions.h"
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#include "SkCanvas.h"
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#include "SkImage.h"
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#include "SkRandom.h"
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#include "SkSurface.h"
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class MultitextureImages : public Benchmark {
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public:
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MultitextureImages(int imageSize, int dstRectSize, bool disableMultitexturing, bool aa)
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: fImageSize(imageSize)
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, fDstRectSize(dstRectSize)
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, fDisableMultitexturing(disableMultitexturing)
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, fAA(aa) {
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fName.appendf("multitexture_images_%dx%d_image_%dx%d_rect", imageSize, imageSize,
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dstRectSize, dstRectSize);
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if (aa) {
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fName.append("_aa");
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}
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if (disableMultitexturing) {
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fName.append("_disable_multitexturing");
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}
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}
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bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
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protected:
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const char* onGetName() override { return fName.c_str(); }
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void onPerCanvasPreDraw(SkCanvas* canvas) override {
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auto ii = SkImageInfo::Make(fImageSize, fImageSize, kRGBA_8888_SkColorType,
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kPremul_SkAlphaType, nullptr);
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SkRandom random;
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for (int i = 0; i < kNumImages; ++i) {
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auto surf = canvas->makeSurface(ii);
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SkColor color = random.nextU();
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surf->getCanvas()->clear(color);
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SkPaint paint;
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paint.setColor(~color);
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paint.setBlendMode(SkBlendMode::kSrc);
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surf->getCanvas()->drawRect(SkRect::MakeLTRB(3, 3, fImageSize - 3, fImageSize - 3),
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paint);
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fImages[i] = surf->makeImageSnapshot();
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}
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}
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void onPerCanvasPostDraw(SkCanvas*) override {
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for (int i = 0; i < kNumImages; ++i) {
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fImages[i].reset();
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}
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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SkRect rect = SkRect::MakeWH(fDstRectSize, fDstRectSize);
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SkPaint paint;
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paint.setAlpha(0x40);
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paint.setFilterQuality(kLow_SkFilterQuality);
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paint.setAntiAlias(fAA);
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for (int i = 0; i < loops; i++) {
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for (int j = 0; j < kNumImages; ++j) {
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SkVector translate = this->translation(i * kNumImages + j);
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canvas->drawImageRect(fImages[j].get(), rect.makeOffset(translate.fX, translate.fY),
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&paint);
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}
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// Prevent any batching except without multitexturing since we're trying to measure
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// drawing distinct images and just repeating images here to increase the workload for
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// timing reasons.
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canvas->flush();
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}
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}
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void modifyGrContextOptions(GrContextOptions* options) override {
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options->fDisableImageMultitexturing = fDisableMultitexturing;
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}
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private:
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SkIPoint onGetSize() override {
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// The rows and columns are spaced by kTranslate, but the images may overlap if they are
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// larger than kTranslate and extend beyond the last row/column.
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return SkIPoint::Make(kTranslate * (kNumColumns - 1) + fDstRectSize,
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kTranslate * (kNumRows - 1) + fDstRectSize);
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}
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SkVector translation(int i) const {
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SkVector offset;
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// Fractional offsets to ensure we can't ignore antialiasing.
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offset.fX = i % kNumColumns * kTranslate + 0.1f;
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offset.fY = (i / kNumColumns) % kNumRows * kTranslate + 0.1f;
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return offset;
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}
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static const int kTranslate = 200;
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static const int kNumColumns = 5;
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static const int kNumRows = 5;
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static const int kNumImages = 8;
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sk_sp<SkImage> fImages[kNumImages];
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SkString fName;
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int fImageSize;
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int fDstRectSize;
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bool fDisableMultitexturing;
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bool fAA;
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typedef Benchmark INHERITED;
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};
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// Non-AA
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DEF_BENCH(return new MultitextureImages(128, 32, false, false));
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DEF_BENCH(return new MultitextureImages(128, 32, true, false));
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DEF_BENCH(return new MultitextureImages(128, 128, false, false));
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DEF_BENCH(return new MultitextureImages(128, 128, true, false));
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DEF_BENCH(return new MultitextureImages(128, 256, false, false));
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DEF_BENCH(return new MultitextureImages(128, 256, true, false));
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DEF_BENCH(return new MultitextureImages(512, 32, false, false));
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DEF_BENCH(return new MultitextureImages(512, 32, true, false));
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DEF_BENCH(return new MultitextureImages(512, 128, false, false));
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DEF_BENCH(return new MultitextureImages(512, 128, true, false));
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DEF_BENCH(return new MultitextureImages(512, 256, false, false));
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DEF_BENCH(return new MultitextureImages(512, 256, true, false));
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DEF_BENCH(return new MultitextureImages(512, 512, false, false));
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DEF_BENCH(return new MultitextureImages(512, 512, true, false));
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// AA
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DEF_BENCH(return new MultitextureImages(512, 512, true, true));
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DEF_BENCH(return new MultitextureImages(512, 512, false, true));
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DEF_BENCH(return new MultitextureImages(128, 32, true, true));
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DEF_BENCH(return new MultitextureImages(128, 32, false, true));
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