c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
138 lines
5.0 KiB
C++
138 lines
5.0 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "Resources.h"
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#include "SkCanvas.h"
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#include "SkSurface.h"
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#include "SkTextBlob.h"
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#include "SkTypeface.h"
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#include "sk_tool_utils.h"
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/**
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* This GM tests reusing the same text blobs with distance fields rendering using various
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* combinations of perspective and non-perspetive matrices, scissor clips, and different x,y params
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* passed to the draw.
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*/
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class DFTextBlobPerspGM : public skiagm::GM {
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public:
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DFTextBlobPerspGM() { this->setBGColor(0xFFFFFFFF); }
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protected:
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SkString onShortName() override {
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SkString name("dftext_blob_persp");
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name.append(sk_tool_utils::platform_font_manager());
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return name;
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}
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SkISize onISize() override { return SkISize::Make(900, 350); }
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void onOnceBeforeDraw() override {
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for (int i = 0; i < 3; ++i) {
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SkPaint paint;
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paint.setTextSize(32);
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paint.setAntiAlias(i > 0);
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paint.setLCDRenderText(i > 1);
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paint.setSubpixelText(true);
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SkTextBlobBuilder builder;
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sk_tool_utils::add_to_text_blob(&builder, "SkiaText", paint, 0, 0);
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fBlobs.emplace_back(builder.make());
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}
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}
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virtual void onDraw(SkCanvas* inputCanvas) override {
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// set up offscreen rendering with distance field text
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GrContext* ctx = inputCanvas->getGrContext();
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SkISize size = this->onISize();
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if (!inputCanvas->getBaseLayerSize().isEmpty()) {
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size = inputCanvas->getBaseLayerSize();
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}
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SkImageInfo info = SkImageInfo::MakeN32(size.width(), size.height(), kPremul_SkAlphaType,
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inputCanvas->imageInfo().refColorSpace());
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SkSurfaceProps props(SkSurfaceProps::kUseDeviceIndependentFonts_Flag,
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SkSurfaceProps::kLegacyFontHost_InitType);
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auto surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info, 0, &props);
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SkCanvas* canvas = surface ? surface->getCanvas() : inputCanvas;
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// init our new canvas with the old canvas's matrix
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canvas->setMatrix(inputCanvas->getTotalMatrix());
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SkScalar x = 0, y = 0;
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SkScalar maxH = 0;
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for (auto twm : {TranslateWithMatrix::kNo, TranslateWithMatrix::kYes}) {
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for (auto pm : {PerspMode::kNone, PerspMode::kX, PerspMode::kY, PerspMode::kXY}) {
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for (auto& blob : fBlobs) {
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for (bool clip : {false, true}) {
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canvas->save();
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SkScalar w = blob->bounds().width();
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SkScalar h = blob->bounds().height();
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if (clip) {
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auto rect =
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SkRect::MakeXYWH(x + 5, y + 5, w * 3.f / 4.f, h * 3.f / 4.f);
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canvas->clipRect(rect, false);
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}
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this->drawBlob(canvas, blob.get(), SK_ColorBLACK, x, y + h, pm, twm);
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x += w + 20.f;
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maxH = SkTMax(h, maxH);
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canvas->restore();
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}
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}
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x = 0;
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y += maxH + 20.f;
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maxH = 0;
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}
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}
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// render offscreen buffer
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if (surface) {
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SkAutoCanvasRestore acr(inputCanvas, true);
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// since we prepended this matrix already, we blit using identity
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inputCanvas->resetMatrix();
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inputCanvas->drawImage(surface->makeImageSnapshot().get(), 0, 0, nullptr);
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}
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}
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private:
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enum class PerspMode { kNone, kX, kY, kXY };
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enum class TranslateWithMatrix : bool { kNo, kYes };
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void drawBlob(SkCanvas* canvas, SkTextBlob* blob, SkColor color, SkScalar x, SkScalar y,
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PerspMode perspMode, TranslateWithMatrix translateWithMatrix) {
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canvas->save();
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SkMatrix persp = SkMatrix::I();
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switch (perspMode) {
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case PerspMode::kNone:
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break;
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case PerspMode::kX:
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persp.setPerspX(0.005f);
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break;
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case PerspMode::kY:
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persp.setPerspY(00.005f);
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break;
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case PerspMode::kXY:
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persp.setPerspX(-0.001f);
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persp.setPerspY(-0.0015f);
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break;
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}
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persp = SkMatrix::Concat(persp, SkMatrix::MakeTrans(-x, -y));
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persp = SkMatrix::Concat(SkMatrix::MakeTrans(x, y), persp);
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canvas->concat(persp);
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if (TranslateWithMatrix::kYes == translateWithMatrix) {
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canvas->translate(x, y);
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x = 0;
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y = 0;
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}
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SkPaint paint;
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paint.setColor(color);
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canvas->drawTextBlob(blob, x, y, paint);
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canvas->restore();
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}
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SkTArray<sk_sp<SkTextBlob>, true> fBlobs;
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typedef skiagm::GM INHERITED;
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};
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DEF_GM(return new DFTextBlobPerspGM;)
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