56995b5cc0
BUG=skia: Committed: https://skia.googlesource.com/skia/+/c6bc58eded89b0c0a36b8e20e193c200f297a0da Review URL: https://codereview.chromium.org/791743003
234 lines
6.9 KiB
C++
234 lines
6.9 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrInvariantOutput_DEFINED
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#define GrInvariantOutput_DEFINED
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#include "GrColor.h"
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struct GrInitInvariantOutput {
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GrInitInvariantOutput()
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: fValidFlags(0)
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, fColor(0)
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, fIsSingleComponent(false)
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, fIsLCDCoverage(false) {}
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void setKnownFourComponents(GrColor color) {
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fColor = color;
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fValidFlags = kRGBA_GrColorComponentFlags;
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fIsSingleComponent = false;
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}
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void setUnknownFourComponents() {
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fValidFlags = 0;
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fIsSingleComponent = false;
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}
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void setUnknownOpaqueFourComponents() {
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fColor = 0xff << GrColor_SHIFT_A;
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fValidFlags = kA_GrColorComponentFlag;
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fIsSingleComponent = false;
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}
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void setKnownSingleComponent(uint8_t alpha) {
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fColor = GrColorPackRGBA(alpha, alpha, alpha, alpha);
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fValidFlags = kRGBA_GrColorComponentFlags;
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fIsSingleComponent = true;
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}
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void setUnknownSingleComponent() {
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fValidFlags = 0;
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fIsSingleComponent = true;
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}
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void setUsingLCDCoverage() { fIsLCDCoverage = true; }
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uint32_t fValidFlags;
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GrColor fColor;
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bool fIsSingleComponent;
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bool fIsLCDCoverage; // Temorary data member until texture pixel configs are updated
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};
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class GrInvariantOutput {
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public:
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GrInvariantOutput(GrColor color, GrColorComponentFlags flags, bool isSingleComponent)
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: fColor(color)
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, fValidFlags(flags)
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, fIsSingleComponent(isSingleComponent)
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, fNonMulStageFound(false)
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, fWillUseInputColor(true)
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, fIsLCDCoverage(false) {}
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GrInvariantOutput(const GrInitInvariantOutput& io)
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: fColor(io.fColor)
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, fValidFlags(io.fValidFlags)
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, fIsSingleComponent(io.fIsSingleComponent)
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, fNonMulStageFound(false)
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, fWillUseInputColor(false)
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, fIsLCDCoverage(io.fIsLCDCoverage) {}
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virtual ~GrInvariantOutput() {}
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enum ReadInput {
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kWill_ReadInput,
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kWillNot_ReadInput,
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};
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void mulByUnknownOpaqueFourComponents() {
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if (this->isOpaque()) {
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fValidFlags = kA_GrColorComponentFlag;
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fIsSingleComponent = false;
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} else {
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// Since the current state is not opaque we no longer care if the color being
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// multiplied is opaque.
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this->mulByUnknownFourComponents();
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}
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}
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void mulByUnknownFourComponents() {
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if (this->hasZeroAlpha()) {
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this->internalSetToTransparentBlack();
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} else {
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this->internalSetToUnknown();
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}
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}
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void mulByUnknownSingleComponent() {
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if (this->hasZeroAlpha()) {
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this->internalSetToTransparentBlack();
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} else {
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// We don't need to change fIsSingleComponent in this case
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fValidFlags = 0;
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}
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}
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void mulByKnownSingleComponent(uint8_t alpha) {
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if (this->hasZeroAlpha() || 0 == alpha) {
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this->internalSetToTransparentBlack();
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} else {
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if (alpha != 255) {
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// Multiply color by alpha
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fColor = GrColorPackRGBA(SkMulDiv255Round(GrColorUnpackR(fColor), alpha),
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SkMulDiv255Round(GrColorUnpackG(fColor), alpha),
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SkMulDiv255Round(GrColorUnpackB(fColor), alpha),
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SkMulDiv255Round(GrColorUnpackA(fColor), alpha));
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}
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}
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}
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void invalidateComponents(uint8_t invalidateFlags, ReadInput readsInput) {
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fValidFlags &= ~invalidateFlags;
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fIsSingleComponent = false;
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fNonMulStageFound = true;
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if (kWillNot_ReadInput == readsInput) {
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fWillUseInputColor = false;
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}
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}
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void setToOther(uint8_t validFlags, GrColor color, ReadInput readsInput) {
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fValidFlags = validFlags;
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fColor = color;
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fIsSingleComponent = false;
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fNonMulStageFound = true;
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if (kWillNot_ReadInput == readsInput) {
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fWillUseInputColor = false;
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}
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}
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void setToUnknown(ReadInput readsInput) {
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this->internalSetToUnknown();
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fNonMulStageFound= true;
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if (kWillNot_ReadInput == readsInput) {
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fWillUseInputColor = false;
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}
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}
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// Temporary setter to handle LCD text correctly until we improve texture pixel config queries
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// and thus can rely solely on number of coverage components for RGA vs single channel coverage.
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void setUsingLCDCoverage() {
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fIsLCDCoverage = true;
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}
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GrColor color() const { return fColor; }
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uint8_t validFlags() const { return fValidFlags; }
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/**
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* If isSingleComponent is true, then the flag values for r, g, b, and a must all be the
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* same. If the flags are all set then all color components must be equal.
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*/
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SkDEBUGCODE(void validate() const;)
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private:
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friend class GrProcOptInfo;
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void reset(GrColor color, GrColorComponentFlags flags, bool isSingleComponent) {
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fColor = color;
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fValidFlags = flags;
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fIsSingleComponent = isSingleComponent;
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fNonMulStageFound = false;
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fWillUseInputColor = true;
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}
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void reset(const GrInitInvariantOutput& io) {
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fColor = io.fColor;
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fValidFlags = io.fValidFlags;
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fIsSingleComponent = io.fIsSingleComponent;
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fNonMulStageFound = false;
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fWillUseInputColor = true;
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fIsLCDCoverage = io.fIsLCDCoverage;
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}
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void internalSetToTransparentBlack() {
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fValidFlags = kRGBA_GrColorComponentFlags;
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fColor = 0;
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fIsSingleComponent = true;
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}
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void internalSetToUnknown() {
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fValidFlags = 0;
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fIsSingleComponent = false;
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}
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bool hasZeroAlpha() const {
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return ((fValidFlags & kA_GrColorComponentFlag) && 0 == GrColorUnpackA(fColor));
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}
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bool isOpaque() const {
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return ((fValidFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(fColor));
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}
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bool isSolidWhite() const {
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return (fValidFlags == kRGBA_GrColorComponentFlags && 0xFFFFFFFF == fColor);
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}
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bool isSingleComponent() const { return fIsSingleComponent; }
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bool willUseInputColor() const { return fWillUseInputColor; }
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void resetWillUseInputColor() { fWillUseInputColor = true; }
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void resetNonMulStageFound() { fNonMulStageFound = false; }
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bool isLCDCoverage() const { return fIsLCDCoverage; }
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SkDEBUGCODE(bool colorComponentsAllEqual() const;)
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/**
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* If alpha is valid, check that any valid R,G,B values are <= A
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*/
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SkDEBUGCODE(bool validPreMulColor() const;)
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GrColor fColor;
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uint32_t fValidFlags;
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bool fIsSingleComponent;
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bool fNonMulStageFound;
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bool fWillUseInputColor;
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bool fIsLCDCoverage; // Temorary data member until texture pixel configs are updated
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};
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#endif
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