c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
69 lines
2.2 KiB
C
69 lines
2.2 KiB
C
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SK_COMMON_FLAGS_GPU_H
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#define SK_COMMON_FLAGS_GPU_H
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#include "GrTypesPriv.h"
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#include "SkCommandLineFlags.h"
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#include "SkTypes.h"
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DECLARE_int32(gpuThreads);
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DECLARE_bool(cachePathMasks);
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DECLARE_bool(noGS);
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DECLARE_string(pr);
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inline GpuPathRenderers get_named_pathrenderers_flags(const char* name) {
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if (!strcmp(name, "all")) {
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return GpuPathRenderers::kAll;
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} else if (!strcmp(name, "default")) {
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return GpuPathRenderers::kDefault;
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} else if (!strcmp(name, "dashline")) {
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return GpuPathRenderers::kDashLine;
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} else if (!strcmp(name, "nvpr")) {
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return GpuPathRenderers::kStencilAndCover;
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} else if (!strcmp(name, "aaconvex")) {
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return GpuPathRenderers::kAAConvex;
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} else if (!strcmp(name, "aalinearizing")) {
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return GpuPathRenderers::kAALinearizing;
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} else if (!strcmp(name, "small")) {
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return GpuPathRenderers::kSmall;
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} else if (!strcmp(name, "ccpr")) {
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return GpuPathRenderers::kCoverageCounting;
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} else if (!strcmp(name, "tess")) {
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return GpuPathRenderers::kTessellating;
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} else if (!strcmp(name, "none")) {
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return GpuPathRenderers::kNone;
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}
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SK_ABORT(SkStringPrintf("error: unknown named path renderer \"%s\"\n", name).c_str());
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return GpuPathRenderers::kNone;
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}
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inline GpuPathRenderers CollectGpuPathRenderersFromFlags() {
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if (FLAGS_pr.isEmpty()) {
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return GpuPathRenderers::kDefault;
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}
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GpuPathRenderers gpuPathRenderers = '~' == FLAGS_pr[0][0] ?
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GpuPathRenderers::kDefault : GpuPathRenderers::kNone;
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for (int i = 0; i < FLAGS_pr.count(); ++i) {
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const char* name = FLAGS_pr[i];
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if (name[0] == '~') {
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gpuPathRenderers &= ~get_named_pathrenderers_flags(&name[1]);
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} else {
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gpuPathRenderers |= get_named_pathrenderers_flags(name);
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}
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}
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return gpuPathRenderers;
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}
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/**
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* Helper to set GrContextOptions from common GPU flags.
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*/
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void SetCtxOptionsFromCommonFlags(struct GrContextOptions*);
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#endif
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